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Member Since 02 Jul 2013
Offline Last Active Sep 04 2014 05:50 PM

Posts I've Made

In Topic: Browser games magic

02 November 2013 - 11:51 AM

Perhaps you can try our cloud-based HTML5 game engine. It uses only web technologies and run in the browser.

It follows a top-down object-oriented design.  Basically, it means you can visually (drag and drop) to wrap any

lower level codes and media assets into reusable and shareable components.  Once published to our store, 

others can build apps from your components.


It took me only a few minutes to create these scenes:


Pandora's Box   

Vandalize David 


We are currently working on a new technology called the "blueprint game generator".  Blueprint is an XML file that directs and guides 

users' components to work together to form a game.  Any user can create and share blueprints using Blueprint Composer.  Our code generator will be able to create the

finished products from user-submitted blueprints (e.g. by dynamically pulling required game resources from our repository.)

In Topic: Beginning

02 November 2013 - 08:54 AM

We are working on a new cloud-based technology called "blueprint game generator" which will dynamically pull game resources from our repository and generate HTML5 games.

When that day comes,  even a blind-folded monkey pounding on a tablet would generate interesting games.  This is possible because our object-oriented framework allows users to publish and share game assets, codes (game rules and AI), and blueprints (which are xml files that direct and guide all these objects to work together to form games.)   All that monkey need do is to push a big red button to start the code generator which will build the final product based on the 'blueprints'.

In Topic: oTakhi Platform

21 July 2013 - 02:22 PM

Our new particle system is complete.... one of the most easy to use and versatile systems.


Here is a sample scene created using our particle system using only 22 lines of javascript:


Misty Mountain


Here is the demo video:





The skeletal and morph animation system or perhaps the OpenAL integration (3D sound) will be released next and hopefully soon.


Questions?  please send them to contact@otakhi.com

In Topic: Web Developer Instrested In developing Games

09 July 2013 - 03:44 PM

This scene, a virtual desktop, takes only 17 lines of javascript to make by reusing 3D meshes, materials, and lights ... most work went into object placement.

In Topic: Web Developer Instrested In developing Games

04 July 2013 - 07:04 AM

woow nice

nice post.. and i viewed the site ..wonderful 3d designs. Can u explain how tat i can integrate these designs to my mobile..


It runs fine in Chrome and Firefox browsers.

Have tested on Windows 8 tablet and it runs fine.

Have not tested it on Android devices. But since Chrome browser is quite compatible cross devices. 

I do not anticipate any issue if you stick with chrome.


Safari on iPad is another target that we will work on, but currently we are targeting IE 9- 10.


On your mobile device, you can always check to see if the following links work:







if they work, most likely the editor works as well.


And this is what you do to create an app and publish it to a link for public access (like above):


(1) register at https://www.otakhi.com/otakhi/_vault/_signon.php?type=enroll

(2) Log in

(3) create a folder

(4) drag all the models you want to use from the repository into that folder.

(5) merge them in Condenser and save it as index.html to the same folder.

(5a) delete all the droplets that you acquired in step (4), since they are now merged into your index.html formation.

(6) create a favicon.png (roughly 80x80px in size) and put it in the same folder.

(7) right click the folder and select 'Make App'.  The folder is now being treated as a web site.

(8) right click the folder and select 'Publish...'.  Fill in required info in the dialog and click 'Publish'.

(9) Your work will appear in the repository listed as an App.

(10) share its embed URL and invite friends to visit.


Your application embed URL has the following structure: