I believe I'm creative enough to come up with ideas that are an improvement to the games out there in terms of how the game is played and balancing and all that. I've played many games and I just tell myself, "man only if they made the rules this way or that way, then it would be a hit," so I think I have a lot to offer as an "ideas" guy only.
In my experience, almost everyone who thinks this way, but cannot do anything with art or code, is practically useless, overvalues his own ideas, and devalues other people's effort. For example, you're bad-mouthing the effort put in by engineers hired for previous projects you've worked on, when you admit you're not capable of even comprehending whatever they did. So, chances are whatever artists or engineers you hire would be better at designing a game themselves, and they will likely have to design many of the details themselves, because your ideas will be incomplete and ill-conceived. But who knows, maybe you're the exception, and you are that one-in-a-million ideas-only guy who actually has good, original ideas.
There are probably quite a few not-horrible or maybe even decent developers out there willing to a take a pay check to make whatever you want, and there might even be some OK engineers out there with such low self esteem that they will require barely any compensation or creative input. In the end, it's not motivating to work for an "ideas-only" guy.
However, if you truly cannot even understand programming, you cannot create a good game design. There is no way to design a game without being able to put something logical into words. That's pretty much the core of programming. If you do not get the idea, you cannot understand how game systems work, you cannot plan because you will not understand the scope of any problem, you cannot communicate with engineers, you will be unhelpful at filtering or documenting how to reproduce bugs, and you will be very unreliable at evaluating the talent of anyone in a technical role. Engineers will not respect you, because you do not respect them enough to try to understand their work. You will likely favor the engineers selling you snake oil and hold grudges against the ones trying to get you to take your medicine.
The good news is, you sound like you'd be perfect as a producer at a major game studio.