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03 September 2014 - 05:10 AM
So easy.. Shame on me ;)
Thank you both !!
23 April 2014 - 01:09 AM
21 April 2014 - 11:13 PM
Thank you all for your answers !
Frob, you talk about mixing numbers. It's one of my doubts, do I need to convert the fixed point back to float ? Float to Integer => no loss.
If don't need to convert back, how will work the shaders, as the numbers will be to much big...
I read, a lot of engine are using fixed points, there must be a solution..
Stainless, thank you for the links, I will read them now.
Vortez, I read that it's a bad solution to use double, I tried to get my idea about. There was too much loss of performances.
10 February 2014 - 01:41 AM
Thank you very much for your post. You helping so much...
I'm now in holidays, but I will post some resulting ideas latter.
06 February 2014 - 03:46 AM
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