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chrisendymion

Member Since 05 Jul 2013
Offline Last Active Sep 19 2014 08:47 AM

Reputation Earned

RepItemWhen
+1Voted up Temporal coherence and render queue sortingSep 18 2014 11:11 PM
+1Logged inSep 18 2014 11:10 PM
+1Voted up Procedural Planet - GPU normal map artifactsSep 17 2014 11:53 PM
+1Voted up Procedural Planet - GPU normal map artifactsSep 17 2014 11:53 PM
+1Logged inSep 17 2014 11:02 PM
+1Logged inSep 16 2014 11:35 PM
+1Logged inSep 16 2014 12:28 AM
+1Logged inSep 15 2014 12:12 AM
+1Logged inSep 11 2014 11:38 PM
+1Logged inSep 10 2014 11:36 PM
+1Logged inSep 09 2014 11:30 PM
+1Logged inSep 08 2014 11:52 PM
+1Logged inSep 07 2014 11:44 PM
+1Logged inSep 04 2014 11:32 PM
+1Logged inSep 03 2014 11:37 PM
+1Voted up Compile shaders in build time with common functionsSep 03 2014 05:10 AM
+1Voted up Compile shaders in build time with common functionsSep 03 2014 05:10 AM
+1Logged inSep 03 2014 03:15 AM
+1Logged inJul 24 2014 11:29 PM
+1Logged inApr 25 2014 12:00 AM
+1Logged inApr 23 2014 11:56 PM
+3About fixed pointsApr 23 2014 04:23 AM
+1Voted up About fixed pointsApr 22 2014 11:58 PM
+1Voted up About fixed pointsApr 22 2014 11:58 PM
+1Voted up About fixed pointsApr 22 2014 11:58 PM
+1Voted up About fixed pointsApr 22 2014 11:58 PM
+1Voted up About fixed pointsApr 22 2014 11:58 PM
+1Voted up About fixed pointsApr 22 2014 11:58 PM
+1Voted up About fixed pointsApr 22 2014 11:45 PM
+1Logged inApr 22 2014 11:42 PM
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