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Prot

Member Since 05 Jul 2013
Offline Last Active Today, 01:13 AM

Posts I've Made

In Topic: Help me to clear up my confusion about OpenGL

16 July 2015 - 03:07 AM

 

Why is this? I don't ask to open up a flame war, but out of interest in your reasoning. If your goal is as broad as learning rendering, shaders and meshes, it would be unwise to eliminate a well-documented technology with plenty of available tutorials and samples without serious consideration.

 

 

Ok to be honest I also tried D3D and you are right it was better documented! But it is just like Glass_Knife said. Everybody seems to be using OpenGL. I guess the reason is the cross platform ability, and as a developer you want to have as diverse skills as possible right? This is the reason why I chose OpenGL.

 

But really everything people wrote here about OpenGL being a pain in the ass seems true to me, and I havn't even started :D So maybe I will consider starting with D3D.

 

Any specific tutorials you would recommend for that?

 

PS: What makes me cry about Microsoft is the deprecation of stuff. I mean yesterday it was XNA and tomorrow they decide to kill D3D and switch to OpenGL :D, they won't right?


In Topic: Help me to clear up my confusion about OpenGL

15 July 2015 - 05:22 AM

Thank you for your awnsers, so my lessons learned here are:

  • in order to reach my main goals I will need to use GLEW and GLFW and GLM for math
  • C++ should be language of choice
  • Deep dive into OpenGL might make life easier when learning Vulkan
  • Vulkan is nothing to rely on yet

Also I liked the link posted by Revan1985 those tutorials are also using GLEW and GLFW. So thanks a lot guys!


In Topic: The Week of Awesome III - The third annual unofficial gamedev.net competition...

09 June 2015 - 01:34 AM

Also can somebody please point me to the judging threads of the last two 'WoA'. I'd love to see how that ended, who won.


In Topic: The Week of Awesome III - The third annual unofficial gamedev.net competition...

08 June 2015 - 02:39 AM

We would love to participate:

 

Team: '581eGliese'
Members: Prot , topkek
Website/Blog/Twitter handle: Twitter


In Topic: How to pass DeviceContext to other classes?

08 April 2015 - 12:51 AM

Pass a pointer to the device in the Texture constructor and/or the "create" function (depending on your design). This makes the dependency on the device clear and explicit.

 

I know this is kind of lazy, but would you please show me how I would do this?


PARTNERS