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Member Since 09 Jul 2013
Offline Last Active Aug 19 2013 01:25 PM

Posts I've Made

In Topic: How to implement game music?

13 July 2013 - 12:31 PM

Thanks for the responses!





...If you're learning FMOD or other forms of middleware be sure to set long files (music) to stream and short files (SFX) as loading into RAM. If you try and load a 2 minute WAV file into memory while running the game, things could get messy! 



I've never heard the term middleware before, is the term common? Is that a type of tool that a developer might expect me to be familiar with?

In Topic: How to implement game music?

12 July 2013 - 08:01 PM

I've worked on an android/ios game and a pc/mac game.

In Topic: How to implement game music?

11 July 2013 - 11:35 PM


Hey, I'm new and I have a question.


I've worked on a couple games but I'm fairly noobish. So far I've only been required to produce audio files in various formats. I was wondering if there are other ways music is commonly implemented in games other than just putting on a .wav file?


for music .wav is a poor format choice due to its large size, you could consider using mp3, vorbis, midi(instrumental only and the exact sound will vary between soundboards but the files become incredibly small), .mod (for tracker music), etc.



Thanks for the tip, Those file types are generally of lower quality though right? Is there a way the lower quality is dealt with?


Hi Masked!

Your question is quite broad to get a proper answer in a simple forum post.


Do a search for "interactive Music".  Also, download and try the game audio tools, FMod Studio (from www.fmod.org) and WWise (from audiokinetic.com).  They take wave files and let you morph them into formats that games can use to have your music change depending on what the game is doing.


In general your topic is something that people spend weeks teaching, so it's hard to do it justice in a forum response smile.png.

At GameSoundCon, we spend several hours talking about exactly this smile.png





Thanks for the response! I will definitively look into those tools.