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FREE SOFTWARE GIVEAWAY

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Brick

Member Since 09 Jul 2013
Offline Last Active Aug 27 2014 05:56 PM

Topics I've Started

Project Management Tools

14 December 2013 - 03:23 PM

For my current project I had to search around a lot for a good project management tool. In the end I chose Freedcamp, mostly because it is free but also because it has a simple interface with all the basics. What is your favorite (or least favorite) project management tool?


LinkedIn and Game Developers

01 December 2013 - 06:19 PM

I've noticed that LinkedIn has a lot of great advantages for game developers. There are several large groups for different kinds of game developers to share advice, it is easy to display work on projects with teams, and it is easy to find other game developers. One fatal flaw, however, is the cost to post jobs. It can cost $200 to post a single job, which is a lot of money for indie or hobbyist game managers. Because of this, most of the jobs advertised for game developers are full-time and not remote. What do you think about game developers using LinkedIn to find jobs? Do you know of any better alternatives?


Video Game Mascots

27 November 2013 - 12:00 PM

Like how Mario became the face of Nintendo and Sonic became the face of Sega, video game mascots can change the way people look at game studios. Recently they haven't been very popular with mainstream game studios but I've noticed several indie game developers have their own video game mascots. Has anyone else seen any recent, good examples of video game mascots? Do you think that they are important for defining a game studio's identity (or just marketing) anymore?


Onsite vs. Remote

20 September 2013 - 03:57 AM

What are the pros and cons of having a development team working on site versus remotely on a game?


Most Widely Used Programming Language (for games)

17 September 2013 - 05:43 PM

So far I've learned a couple of programming languages that I found out weren't that useful for game development AFTER I put the time into learning them (the concepts certainly helped, though). I'm trying to avoid this mistake again by doing a bit more research first. The first thing that comes to mind is C++, but what programming language have you personally seen used the most in the context of game programming?


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