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Member Since 09 Jul 2013
Offline Last Active Today, 07:57 AM

#5104706 Real-time Global illumination for games discussion

Posted by hgoel0974 on 26 October 2013 - 10:22 PM

1. Definitely worth looking at, there are so many techniques out there, each one with some advantages and disadvantages plus it gets you thinking about how you could improve the algorithms (because of how painfully slow many GI methods are)

2. Trig, basic understanding of rays, ray propogation, matrices, vectors, sometimes the very basics of calculus and that should get you through most algorithms

3. theres ray tracing, path tracing, voxel cone tracing, metropolis light transport, ambient occlussion, photon mapping