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Dominik2000

Member Since 12 Jul 2013
Offline Last Active Jan 17 2015 12:27 PM

Posts I've Made

In Topic: Movement system low or high level in ecs design

08 January 2015 - 01:51 AM

Yes, sorry I mean EntityX. I ask if I could take this as reference, to get an imagination of what an ecs system has to do.


In Topic: Movement system low or high level in ecs design

07 January 2015 - 06:28 AM

What's with the EntityXY framework? I look at this, while implementing my framework, the system manager is greatly the same.

 

But my question to the post of crancran remains, could the message queue for moving the entities combined with an event manager which I need anyway?


In Topic: Movement system low or high level in ecs design

05 January 2015 - 10:55 AM

The first approach could be combined with an async messaging system, which I need anyway. Is this correct? This message queue is nothing else, or?


In Topic: Movement system low or high level in ecs design

05 January 2015 - 06:07 AM

In your first approch, do you mean that in this queue, there is a move entity position to ... entry, for the scene manager of irrlicht?

 

The second approch would be a special irrlicht wrapper system, which do all the things with the scene manager, and the irrlicht render system only do the update?

 

Thank you for clarifying.


In Topic: Movement system low or high level in ecs design

04 January 2015 - 04:28 PM

I use Irrlicht as graphic engine. The render system is not responsible for creating the entity but it must show the mesh on the screen, and so the render system has to create the entity in irrlicht.

The movement system must change the position component, and the render system request the position and renders the entity.

Maybe irrlicht is the problem...

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