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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


ericrrichards22

Member Since 20 Jul 2013
Offline Last Active Yesterday, 09:17 AM

Journal Entries

Richards Software Ramblings > Geodesic Sphere Tessellation

Posted 21 December 2014

A couple of weeks ago as I was browsing HackerNews, I stumbled onto an article about creating spherical procedural maps by Andy Gainey. Procedural terrain/map generation is always something I find interesting, having grown up slightly obsessed with Civilization and its successors. Various methods of tiling a sphere in order to make a game grid have been...


Richards Software Ramblings > HLSL Cookbook: Directional Lighting

Posted 24 November 2014

Moving along with Chapter 1 of the HLSL Development Cookbook , we're on to handling directional lighting. I've covered most of the theory behind directional lighting previously , so this is going to be quite brief.

To recap, in case anyone is unfamiliar with the term, a directional light is a light which illuminates the entire scene equally from a given...


Richards Software Ramblings > Hemispherical Ambient Lighting

Posted 13 November 2014

Well, it's been two rough months since the last post. Work has been crazy, and I've been wrestling with finishing up my never-ending Voronoi mapping project. So I decided to switch gears and return to the HLSL Development Cookbook . Now that I've got code in place to handle loading the .sdkmesh model files used by the book's examples, the hardest part is...


Richards Software Ramblings > Loading an SDKMESH Model file with SlimDX

Posted 11 September 2014

Many moons ago now, I picked up a copy of HLSL Development Cookbook by Doron Feinstein. I had intended to work my way through it after I finished up Luna's Introduction to 3D Game Programming with Direct3D 11.0 , but winter and life kind of got in the way...

Another difficulty I had with this book was that the code samples made heavy use of DXUT which...


Richards Software Ramblings > Site Migration

Posted 19 July 2014

I've decided to move my blog off of Blogger. Blogger was great for getting started, but it has just become too painful to fight with going forward. I'm sick of fighting the Blogger templating to force it to display my content the way that I want it to. Blogger has a habit of absolutely mangling the html that I try to post. For posts consisting mostly of p...


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