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ericrrichards22

Member Since 20 Jul 2013
Offline Last Active Oct 26 2014 05:03 PM

Posts I've Made

In Topic: C++ to Java/C#

12 September 2014 - 04:40 AM

I would say, from my experience (3 years in enterprise software dev) if you don't understand LINQ, you shouldn't put C# down.

C++/Java/C# are not that different at the language level(although, I would say that C# is the most friendly of the bunch), but the standard libraries make all the difference.   


In Topic: So... C++14 is done :O

21 August 2014 - 11:07 PM

I'm all for readability more than anything. I wish they would make the language more DRY (Don't repeat yourself).

 

I'm sick and tired of having to update .h files when changing .cpp files and vice-versa.

 

Also, class scopes are annoying too. Wouldn't it be simple to do something like:

class MyClass {
    public:
    void hello() {

    }
}

instead of:

void MyClass::hello() {

}

MyClass:: is usually everywhere :/

You want to be using C#, I think...


In Topic: Isnt this forum boring?

19 April 2014 - 03:54 PM

Sure, this place is not as interesting/political/strifey as it was five years ago, for example, but that's not necessarily a bad thing.  I think the signal to noise ratio has improved since I started following the site around 2005.


In Topic: Game Programming Gems ? Any Reviews or Recommendations ?

02 March 2014 - 08:12 PM

I have the first book in the series.  Some of the graphics code is a little dated at this point, but there is some quality material in there still, as far as algorithms and general techniques.  I'd say they are pretty good references, not a bad thing to have on the book shelf if you can afford to pick them up.


In Topic: Old school 3D engines

15 February 2014 - 05:23 AM

Fabian Sanglard (http://fabiensanglard.net/) has done a series of articles digging through various older now-open-source games and engines, including Wolfenstein, Duke Nukem, Second Reality, Another World, and Quake.


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