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ericrrichards22

Member Since 20 Jul 2013
Offline Last Active Yesterday, 09:42 PM

Topics I've Started

This place used to be so fun...

16 March 2015 - 07:49 PM

Thankfully, after wading through several pages of the GG/Sarkesian discussion, I stumbled on some old gems crossed from HackerNews

 

http://www.gamedev.net/topic/128827-variables-vs-html/

 

http://www.gamedev.net/topic/280347-is-darkbasic-pro-the-best-current-software-to-create-a-hockey--video-game/

 

Ah, what a simpler time :-)


Modern C++ Book?

14 February 2015 - 04:54 PM

I'm looking for a book on modern C++.  My knowledge of C++ is pretty much limited to the mid-2000s Deitel & Deitel edition that I initially learned from, and what I have picked up from various game sources and books I've read since (and most of these use a very simple, C-like dialect of C++, either to simplify the code or because they are tightly bound to Win32/OpenGL/older DirectX libraries.)

 

Where would be a good place to start for someone who already understands old-style C++, but wants to learn the idioms for the modern versions?

 

Thanks in advance for any suggestions


Recreating Direct2D Brushes when backbuffer dimensions change?

06 January 2015 - 01:05 PM

Everything I've read suggests that, if you recreate your Direct2D render target due to the window being maximized or otherwise resized, you are supposed to release and then recreate any Direct2D Brushes created with that render target (http://msdn.microsoft.com/en-us/library/windows/desktop/dd756757(v=vs.85).aspx#device-dependent_resourceshttp://msdn.microsoft.com/en-us/library/windows/desktop/dd756651%28v=vs.85%29.aspx).  

 

However, it doesn't seem to actually work that way.  At the moment, I'm able to create any Brushes I want right after the RenderTarget is created, and they never seem to stop working, no matter how many times I recreate the backbuffer render target by changing the window dimensions, or even if I switch back and forth between fullscreen and windowed modes.

 

I am using SlimDX, but looking at the source, there's nothing special going on behind the scenes.  Can anyone explain why it doesn't seem to work the way that it is documented?


Greater Boston/New Hampshire/Maine GDNetters?

29 November 2014 - 10:22 PM

I'm currently living in Exeter, NH, which is roughly between Portsmouth, NH and Boston, MA.  Are there any other folks on Gamedev.net within driving distance that would be interested in possibly meeting up to talk about projects/game development stuff?


Save Google login for GameDev.net?

13 July 2014 - 07:01 PM

I looked through the first three pages of search results, and didn't find anything similar to what I'm experiencing, so I apologize if this has been asked and answered before.

 

Most of the time, when I come to GameDev.net, the site automatically logs me in using my Google account.  From time to time, however, it seems like my account details become unlinked, and I have to click on the Google login button again, and it takes me to the Google authorization page, where I have to allow GameDev to access my account again.

 

My browser is Chrome, currently version 35, although I've seen this off and on with previous versions of Chrome over the last couple years.

 

It's not a huge annoyance, but it seems to me that after the first time I logged in with my Google credentials, that ought to be saved and used automatically all of the time.


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