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Member Since 21 Jul 2013
Offline Last Active Aug 24 2013 10:36 AM

Posts I've Made

In Topic: c++ SFML issue. Help!

23 July 2013 - 07:22 PM


// Libraries

#include <SFML/Window.hpp>
#include <iostream>


Needed to change this bit of code to:



#include <SFML/Graphics.hpp>

#include <SFML/Window.hpp>
#include <SFML/System.hpp>
#include <iostream>


Never really used this kind of forum.  Sorry about that.  

In Topic: c++ SFML issue. Help!

23 July 2013 - 03:26 PM

I figured out the problem.  I don't know if I can delete this so i'll just write solved at the top.  Thanks!

In Topic: Wanting to build a 2d RPG but kind of lost

23 July 2013 - 08:12 AM

Okay, so after spending like a total of 20 hours studying through and using pointers/classes I've got a rough understanding of both concepts (stronger in pointers).  I'm not as worried about classes as is, but if it was required to I could understand basic things about what's going on in the class.  I'm having a problem on tutorial #2  of the LazyFoo series.



It's where you start blitting an image on another image.  Why does he write all the code to optimize the image?  If use all 32 bit graphics do you even need to do that?