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fdmr

Member Since 22 Jul 2013
Offline Last Active Jul 29 2013 03:34 PM

Posts I've Made

In Topic: 2d game art for ouya

23 July 2013 - 10:52 AM

Deeee thanks a lot! I heard about the "skeletal" animation before, I though it was complicated, but doing some research it is not that hard, what I'm doing right now is to draw the sprites and use the bezier tool to work in inkscape, and finally add some details.

For the hair and the cape animation, I think it can be possible to achieve, but it will require more effort, I'll play with the nodes in inkscape.

Thanks to all I'll post the sprites as .gif for all of you to look the result.

Greetings.

 

(by the way, I found this tutorial http://goo.gl/eGwrn)


In Topic: 2d game art for ouya

22 July 2013 - 06:28 PM

Thanks again.

Kryzon I agree I have to run some tests to look how the game is looking in different resolutions.

Deeee I visited your blog it is great, i would give it a shot again to inkscape, but I'm not really sure about vectors.

Here's an example of the graphics I'll like to achieve:

http://goo.gl/uX0XIF for raster, and if I got to go with vectorial I'll would try this http://goo.gl/ClSjn

But if I make the sprites in vector graphics in the end the game engine will transform the sprites in  raster isn't it?

It would be a challenge anyway.

If some have techniques to share that would be awsome.

Regards.


In Topic: 2d game art for ouya

22 July 2013 - 03:21 PM

Ravyne, Kryzon, thanks a lot for the reply you opened my eyes a little.

I was trying to make pixel art (like Castlevania Order of Ecclesia) and I found tutorials where is recommended to draw the sprites in higher resolutions than the final product, for example: if the sprite is 64x64 do it at 128x128 and so on. But I dont really understand this, like you Ravyne said I could make that the engnie do the work and other people said that scale the images etc.

About the final result on TV, the game so far doesn't have the change resolution option, we are making a demo maybe I could work in that later, and the game is for one player, so the camera is going to focus on the player's sprite, so I could program the window (or screen) on the game that only show certain area around the character, I will try the advice you gave me to fit in all without problems.

Thanks again both of you, I'll keep you posted about the game, we actually plan to do a development diary and release it for free on Ouya.

Greetings.


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