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Member Since 22 Jul 2013
Offline Last Active Jul 29 2013 03:34 PM

Topics I've Started

2d game art for ouya

22 July 2013 - 01:42 PM

Hi gamedev,  recently I started a project with a couple of friends, we are trying to develop a game for ouya console, since we all are really noobs developing games, we are programmers, designers etc. but never tried to make a game before, well we only have experience with Game Maker and that kind of basic stuff, but we are having trouble on the art of the game.

Our game it's a simple 2d platform game, and our main problem is the art, we tried vector (inkscape) raster (gimp) but we are not sure what's the best option to go for it. It is hard to decide for a few reasons:

1.- Does having an raster game (gimp) it's bad for the resolution of the game on the different screens of the players/users?

2.- Is vector (inkscape) graphics the best choice?

The difficult about vector graphics is that making a sprite for me can be really hard, and at the end of the sprite it looks like a cartoon. (I want to achieve a castlevania or metroid sprites type of art that is used on gameboy series). So I'm trying right now to use gimp as pixel art tool, and I think it is way easier to make the sprites, but I don't know if it is the best way to do it because I don't want that the sprite looks blury at the end.

And finally at the end I think that no matter what the game (in this case with AndEngine) will show the graphics a raster, is that true?

So can anyone please tell me what is the proper way for making sprites, and if my firends do the backgrounds in inkscape and I do the sprites in gimo it would be a problem? If someone has a tutorial that would be great! (insert meme here)

Basically that it doesn't look bad in any resolution and doesn't look like a cartoon.
Sorry for my bad english, it is not my mother tongue.