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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


staunsholm

Member Since 25 Jul 2013
Offline Last Active Apr 06 2014 06:03 AM

Journal Entries

Mikkel Staunsholm > Emscripten On OSX

Posted 19 October 2013

Did you see that the Epic Citadel demo now runs at full speed under Chrome as well (http://www.unrealengine.com/html5/)?

This got me curious about emscripten once again, and so I set it up on my mac. Actually very straight forward, but not a one-liner:
install brew if you don't have it (if you're using macports, then you are on your own :-)
always good...


Mikkel Staunsholm > An Evening Of Fun

Posted 18 October 2013

Stumbled upon the PUTT contest: http://www.gamedev.net/topic/647849-power-up-table-tennis-contest/

Got inspired for a few hours, and here is the result:

http://test.staunsholm.dk/icecube/

Even has a title screen:
http://uploads.gamedev.net/monthly_10_2013/post-212941-0-88395600-1382138914.png


Game play is rubbish, basically you can only loose... H...

Mikkel Staunsholm > SpaceTeam5

Posted 14 August 2013

Do you know Spaceteam ? A fun party game app, with lots of techno bable. And lots of fun!

I did a small poc for a conversion to html5, thinking that this should be "easy" to get working in a browser. Good news is that it was quite easy (although the server is not really stable atm.) - if it is up, then you can try it here:

http://test.staunsholm.dk/Spac...


Mikkel Staunsholm > One Sense at a Time - Revisited

Posted 14 August 2013

Did a brainstorm on One Sense at a Time , nothing solid at all, so this is mostly just to collect my thoughts into something semi-coherent:


* Is this a complete world where everyone only has one sense?
* Do you control a set of triplets, each with his/her own sense?
* Is this a quest to reset the world to normal? Making everyone have all their senses ag...


Mikkel Staunsholm > One Sense At A Time

Posted 27 July 2013

"Basically, whenever you enter a mirror, the world is reflected, but your motion continues." ( http://awesomegameideas.tumblr.com/post/48815055810/idea-2-mirror-platformer)

I don't know why, but this sparked the following idea:

How about a game where you can only use one sense at a time? So you can see see but not hear or feel, you can hear but every...


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