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Member Since 25 Jul 2013
Offline Last Active Apr 06 2014 06:03 AM

Journal Entries

Mikkel Staunsholm > Emscripten On OSX

Posted 19 October 2013

Did you see that the Epic Citadel demo now runs at full speed under Chrome as well (http://www.unrealengine.com/html5/)?

This got me curious about emscripten once again, and so I set it up on my mac. Actually very straight forward, but not a one-liner:
install brew if you don't have it (if you're using macports, then you are on your own :-)
always good...

Mikkel Staunsholm > An Evening Of Fun

Posted 18 October 2013

Stumbled upon the PUTT contest: http://www.gamedev.net/topic/647849-power-up-table-tennis-contest/

Got inspired for a few hours, and here is the result:


Even has a title screen:

Game play is rubbish, basically you can only loose... H...

Mikkel Staunsholm > SpaceTeam5

Posted 14 August 2013

Do you know Spaceteam ? A fun party game app, with lots of techno bable. And lots of fun!

I did a small poc for a conversion to html5, thinking that this should be "easy" to get working in a browser. Good news is that it was quite easy (although the server is not really stable atm.) - if it is up, then you can try it here:


Mikkel Staunsholm > One Sense at a Time - Revisited

Posted 14 August 2013

Did a brainstorm on One Sense at a Time , nothing solid at all, so this is mostly just to collect my thoughts into something semi-coherent:

* Is this a complete world where everyone only has one sense?
* Do you control a set of triplets, each with his/her own sense?
* Is this a quest to reset the world to normal? Making everyone have all their senses ag...

Mikkel Staunsholm > One Sense At A Time

Posted 27 July 2013

"Basically, whenever you enter a mirror, the world is reflected, but your motion continues." ( http://awesomegameideas.tumblr.com/post/48815055810/idea-2-mirror-platformer)

I don't know why, but this sparked the following idea:

How about a game where you can only use one sense at a time? So you can see see but not hear or feel, you can hear but every...