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Graylord

Member Since 29 Jul 2013
Offline Last Active Dec 14 2013 11:30 PM

Posts I've Made

In Topic: Modulated: Mech Arena Combat

03 December 2013 - 01:19 PM

The V0.02 has been released on Desura!

CHANGELOG

- Issue where the "previous" and "next" arrow buttons overlapped fixed.
- 3d interfaces now have audio and visual cues.
- Options no longer change instantly, but on leaving the options menu.
- Hitting an opponent now results in a visual effect on the crosshairs, accompanied by a subtle sound effect.
- Heatmeter Implemented, displays recharge time, charge-up time and heat dissapation all in one.
- All weapons re-tooled to follow the heat-meter logic.
- Charger no longer spammable.
- Gatling gun now subject to overheating.
- Camera now zooms onto the area you are customizing if desired and the list has been re-ordered.
- Crash occurring on level load should be fixed.
- Performance issues in the main menu has been alleviated a bit for now.


KNOWN ISSUES

- Optimization not yet in focus for development, mid to lower range specs may experience performance related crashes and freezes.
- Collision can glitch when stopping.
- AI occationally "gives up".
- AI occationally walks into and on top of obstacles.


http://www.desura.com/games/modulated

Let me know what you think of the changes!

In Topic: Modulated: Mech Arena Combat

09 November 2013 - 08:47 PM

Please keep in mind that the game is very much a skeleton and only contains the absolute bare essentials at the moment.
Consider it more of a test of the gameplay feel, presentation and controls rather than the content of the game as a whole.

While my updates at http://www.indiedb.com/games/modulated are awaiting authorization, you can find the game at http://ultimate-gamer.org


In Topic: Modulated: Mech Arena Combat

30 July 2013 - 04:39 AM

I'm using UDK.


In Topic: Modulated: Mech Arena Combat

30 July 2013 - 01:19 AM

I have finished (for now) more parts!
NewParts.jpg

I am now done replacing all the temporary prototype placeholders, and can now focus on polish, tweaking and improving ai and features, and adding content and new features.


PARTNERS