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Member Since 29 Jul 2013
Offline Last Active Dec 29 2014 04:12 PM

Posts I've Made

In Topic: An array with multiple data types

27 July 2014 - 03:22 PM

I think you could use an array containing two arrays each holding oen type.

In Topic: What programming skills for Unreal 4

25 March 2014 - 08:05 AM

Actually, if you feel like, you can also do the gameplay part in c++ (like I am), however, blueprint is VERY powerful, and is very extendable by c++ (adding new nodes, events etc). It isn't really hard. I actually had a little c++ knowledge, and I'm finding my way through (although I have big uscript experience, wchich actually helps if you have it). Shaders are done by the material editor (easy to use), with a lot of functionality.

In Topic: UE4, CRYENGINE, and UNITY 5: Will it work?

24 March 2014 - 03:27 PM

I recommend Unreal. It's of course full code access. And it's actually pretty stable. UE4 is in development for several years already.

In Topic: Unreal Engine now available for $19.99 a month and 5% royalty

19 March 2014 - 03:01 PM

You can even just pay 20$ once for half a year, just to grab an update.

In Topic: Pricing a side-scroller game!

10 March 2014 - 11:39 AM

Never do 1$ ! Do 0.99$ :P

but seriously, alsways use those .99's because people will usually calculate the cost rounding down, and will with higher chance buy your game.