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cube2222

Member Since 29 Jul 2013
Offline Last Active Nov 10 2014 11:45 AM

#5141989 What programming skills for Unreal 4

Posted by cube2222 on 25 March 2014 - 08:05 AM

Actually, if you feel like, you can also do the gameplay part in c++ (like I am), however, blueprint is VERY powerful, and is very extendable by c++ (adding new nodes, events etc). It isn't really hard. I actually had a little c++ knowledge, and I'm finding my way through (although I have big uscript experience, wchich actually helps if you have it). Shaders are done by the material editor (easy to use), with a lot of functionality.




#5123362 Which engine to choose to make a MORPG?

Posted by cube2222 on 13 January 2014 - 02:25 PM

 

 

You want to make an mmorpg, which is actually the msot expensive type of game to make, but you're looking for a cheap engine... Do you realize how much all the assets will cost? If you do have to

 

He wrote MORPG, which is an online rpg, with multiplayer. Doable with only a few years of work solo, if he really wants to. With a modern engine, the right one, it could be just a matter of months of getting it all together. Not included artwork, sound, music and other assets.

 

Sorry, I'm blind...




#5123309 Which engine to choose to make a MORPG?

Posted by cube2222 on 13 January 2014 - 10:52 AM

Wait a second, let's conclude:

You want to make an mmorpg, which is actually the msot expensive type of game to make, but you're looking for a cheap engine... Do you realize how much all the assets will cost? If you do have to ask this question, about what engine to use, you shouldn't be even trying to do an mmo. Because this is way beyond you, if you don't have endless money. Try to do something smaller, I can reccomend unity and udk (prefer udk), and try to go into game development. Then, you will:

A) Realize a mmorpg is too big, let's leave it to big studios.

B) Make a bestseller game, become a big studio, and make an mmo.




#5121947 Need help in choosing game engine

Posted by cube2222 on 07 January 2014 - 11:51 AM

In my opinion you should try out both, UDK and Unity (I prefer UDK) and choose between them. Never really got into cryengine so I won't tell anything about it.




#5120473 Complete Beginner Programmer... where to start

Posted by cube2222 on 01 January 2014 - 07:25 AM

Actually, I started with C when I was 10. And it wasn't really hard to get started. Also, for c++ I recommend c++ primer, also, for programming, it's good to be good at maths, and for game programming, it's also good to be good at physics.




#5088533 Which Gaming Engine/Level Editor Should I Go With?

Posted by cube2222 on 23 August 2013 - 04:57 PM

Well, I used both engines and actually the forums are same active. Although the UDK forums are a little bit more 'serious'. It depends which oen you like more. Although if you look at the commercial scene, ue3/UDK is way more used. And the tools are nearly the same, and as far as I remember the lciensing of unity, the free version was atually giving some limitations.




#5088488 Which Gaming Engine/Level Editor Should I Go With?

Posted by cube2222 on 23 August 2013 - 02:43 PM

Ehm, unity isn't far more popular. Actually in my opinion you should decide between Unity and UDK. Crysis is actually primary a shooter engine. But UDK and Unity aren't for sure. Both can be very easily used to create any game you want. UE3 got the award for the engine of the year. And in UDK you get all the features of UE3 except of native code acces. And in unity, the free version is a little bit limited. But in unity you can script in 3 languages(but you will propably use only one anwyays). So I advice you to try out both and choose. I tried out both, but like UDK more. Also, both engines have a giant community. And you should start with something smaller than a RPG.




#5086789 I need help with learning game development

Posted by cube2222 on 17 August 2013 - 10:26 AM

Well, if you would like to be an indie dev at the moment, I would advice you to pick up an engine instead of learning c++. Because those engines are actually thousends of human work hours, it's a good idea to use them... The 2 most popular, and propably best engines (one of them for sure) are Unity and UDK (Unreal Engine 3). A short explanatation about both:

Unity:

Easier but is harder to do complicated things.

- Not that good graphics

+ You can choose between 3 languages to code in it (!!!)

+ You can release comercial games with the free version

- The free version is a little bit limited

UDK:

Harder to pick up but the complicated things are easier

+ Got the award "Best engine of 2013"

Only one language, but totally game making oriented

- Free version allows you to release only uncomerciall games

+ Commercial license costs only 99 $

+ In the noncommercial version you have all the same tools the AAA studios use.

+ Awesome graphics

+ In short next gen engine ue4 will be released

Both are awesome engines, but I prefer using UDK, as I said, it's better to choose an existing engine if you want to be an indie def.

Also, both engines have an awesome active community, so you have a place to ask questions.




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