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Member Since 01 Aug 2013
Offline Last Active Jun 08 2014 07:04 PM

Posts I've Made

In Topic: Advice for a CCG

05 August 2013 - 03:20 AM

Thanks ZwodahS,

I have made a few smaller games, but only in c++.  But you do have a great point, I'm going to try to pull something smaller together first in js and html, maybe blackjack, but the CCG is my endgame, and regardless of the work involved, I'm going to make it happen.  But you, like the other posters, are right, I'm probably trying to run before I've even gotten crawling yet.

In Topic: Advice for a CCG

04 August 2013 - 03:08 AM

I suppose the card lists would be for cards available, with variable sets for each type of card, and method names for the abilities (this will be a ccg kind of like Magic:TG, with creatures and spells for the different cards).  I'm not sure about databases honestly, I just figured a database is the direction I want to go as I want to add expansions to it if it does well.  As for php, I just thought that it's what is used (Or at least the most efficient way) to automate the "joining" process, like when we signed up to use this site. 

In Topic: Advice for a CCG

02 August 2013 - 09:26 PM

Actually LorenzoGatti,  I don't think I know i well enough to create something of the scope I want to, which is why my first attempt at it will be something simple It'll probably look like a board game, as I'm digitizing my paper prototype.  But if I don't get started, I never will, so I've read through a few books to get a basic understanding, and I'm going to crank it out, even if It takes me a few years.  And as for 'saving' I was asking if Java could be used to read (such as getting cards to go in a 'booster') and write (like storing the cards in the booster to a player's data) data to a database (Which I'm sure can, the question is more, 'Is there a more efficient language for something like this?').

In Topic: Advice for a CCG

02 August 2013 - 09:19 AM

I imagine both, unless there's a better option, as of right now, java is just the "web" language I'm familiar with, so I'm not sure what else to use.

In Topic: Advice for a CCG

02 August 2013 - 02:44 AM

SyncViews, thanks for your advice, but i don't think I could implement it very well in html, the gameplay is going to be somewhat more dynamic, it's going to have some strategy game elements, so a player moves tokens around the board while playing cards during their turn, it might be able to be done in html, but it probably wouldn't react to players properly.  And I honestly haven't really read anything on php, I just thought that would be what would be used to take player info and automate the "joining" process, I'm not sure what would be the best language for that.  If I did the game in Java, would I be able to implement processes like "joining", shopping for cards and deck building and saving all in Java?