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wanderer86

Member Since 01 Aug 2013
Offline Last Active Jun 08 2014 07:04 PM

Topics I've Started

Game prototype built, legal and direction questions

04 June 2014 - 12:42 PM

I completed a physical prototype of my game that works really well (its a card game), i have everything i need to hand the game to a programmer to create a digital prototype, i'm just kind of lost on the legalities of the process.  What can i do to protect the game from being stolen?  Should i look for local programmers that can sign a contract? I would think i could find more quality programmers, who are willing to help, online, but what are the implications of doing so?  Should i copyright (or is it patent) my idea before doing anything?  I'm just stuck at this point in the process, and i've convinced myself that the only smart way to move forward is to learn to code (which i am) and build it myself, but i'm beginning to think there's resources i'm missing.  Any advise will help, thank you.


Advice for a CCG

02 August 2013 - 01:15 AM

This is  actually my first forum post, ever, so if I'm too forward, I apologize but I really want to get my game into production.  

I'm currently trying to build a web-based, digital CCG(collectible card game) and I need some advice on implementing it.  I am definitely a beginner, but I have been doing a lot of reading up on it, so I at least know terminology.

I'm thinking it's going to be programmed in Java, with an XML database for card lists, and I'll probably need to work with php so people can sign up and get stored in a database that will keep track of player stats (like win/losses, cards players own, decks, etc).

The game will be turn based and will only be played with others(No AI), and in addition to the gameplay itself, I'll also need to make a lobby where games can be set up and an area where players can build and edit thier decks.

 

My question is:  Am I on the right track?  Should I use a different language?  Any recommendations that could help me out?  Thank you for your guys' help.


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