I'm looking for solution few months but still nothing. Last week I found new articles about this problematic. 2 articles saying there is problem with tessellation outer level. I set that settings for 0-3 to 7.0 but nothings changed.
What I tried for:
1) Set same height at neighbours... result: terrible!
Red thing mean border between tile.
2) Draw another thing "neighbour-fixer?" Result? Some camera angles destroy effect "it's part of original tile". Check top right corner of green thing..
Another thing... its using a lot of vertices.. I mean it's bit inefficient but better than nothing.
3) Shader solution? I mean my shaders are written bad so there is bug but I don't know how to solve it.
So my real question is... Is third mark possible to fix this whole problem? Can be shaders written incorrect and can be written correct to fix this thing?
Original screen problem:
All images were posted with tess level outer I mentioned.
Width, height of map: 1024x1024
Tiles: 16 (256x256)
Or do you have any other solution?
Thanks for reply and help!