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BensBucketGames

Member Since 06 Aug 2013
Offline Last Active Oct 13 2013 09:36 PM

Journal Entries

Better Than Accounting > Training for Aliens: UFO released!

Posted 29 September 2013

The full version Training for Aliens: UFO is now available (free!) on Windows computers via IndieDB:

http://button.indiedb.com/rating/medium/games/26008.png

There's a new machinima intro, shown in the gameplay video: Click here to view the video on Indie DB.

And a few other changes. Thanks to everyone who tried the game and left comments!

I've re...


Better Than Accounting > Training for Aliens: UFO final beta version!

Posted 22 September 2013

Last chance to provide feedback before I release the game next weekend! Here's the link to the latest version:

http://button.indiedb.com/popularity/medium/games/26008.png

I made so much progress in the last week that I skipped to version 0.9! Here's a screenshot of the new Pasture level:

http://farm4.staticflickr.com/3685/9869165585_0fe75c9d...


Better Than Accounting > Training for Aliens: UFO v0.6

Posted 14 September 2013

More progress! As promised last week, I’ve added sounds and polished the GUI. First, here’s the link to the IndieDB page, so you can find the new download:

http://button.indiedb.com/popularity/medium/games/26008.png

I’ve also added multiple captures with the one beam. Here’s a screenshot:

http://farm8.staticflickr.com/7398/9739115057_e5cf5e...


Better Than Accounting > Beta release! Training for Aliens: UFO

Posted 09 September 2013

New in this update: animated victims, fancier beam graphics, updated GUI, menus and a beta download link!

First, a screenshot:

http://farm3.staticflickr.com/2832/9706431185_0d675d0a0c.jpg

The beta download is hosted by IndieDB:

http://button.indiedb.com/popularity/medium/games/26008.png


If you find any bugs or issues, let me know:
what happened
h...


Better Than Accounting > Beaming Victims

Posted 01 September 2013

Victims are randomly generated, walk across the footpath (in T-pose) and can be beamed up! Here's a screenshot mid-beam:


http://farm6.staticflickr.com/5446/9643620340_afd6b04fba.jpg

I also moved the buildings around, too. I was previewing the game in Unity's 'free aspect' view, rather than 16:9 or 5:4, but I now realise that there is less screen width...


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