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Member Since 06 Aug 2013
Offline Last Active Sep 16 2015 06:04 AM

Posts I've Made

In Topic: Roles

30 June 2015 - 02:16 AM


How many programmers does an indie games usually have?


Depends on the game, there is no good "usually." Even the definition of "indie game" is a bit varied, but generally you can expect anywhere from one to a small handful of developers on such projects.
Are these roles descriptions correct?


Definitions of roles are vary widely from project to project or studio to studio. The descriptions you've provided seem reasonable enough for a *specific* game but aren't necessarily broad enough to apply industry wide. They're more like narrow examples than definitions.


As he said. You gave right examples but it does not define precisely the different roles. For more info, google and wikipedia are your friends (https://en.wikipedia.org/wiki/Game_programmer, https://en.wikipedia.org/wiki/Game_artist, https://en.wikipedia.org/wiki/Level_design#Level_designer)

In Topic: Game Engine For Strategy Type Game?

19 June 2015 - 03:56 AM

I do not know engine specificaly built for a strategy type game.

But if you are looking for javascript there is Unity. You probably already heard of it, as it is one of the big game engine out there. Its use is fairly easy and comes with all basic things (collision, physics, graphics, tools for animation, sprite, etc...)

In Topic: What is the future of the Game Dev. industry?

19 June 2015 - 03:46 AM

And most games today our just a rebuild of old and played out concepts with better graphics

And so are the other entertainment medium. Many movies follow the more than old schematics of the heroe's journey (or monomyth) already present in antic greek litterature. Try to compare Star wars, Harry potter, Eragon, and you'll see this is basicaly the same story with only a different context :)


Or even better in term of repetitiveness there is the marvel based movies (or super hero in general) How many spider-man movie there was? How many hulk? Batman? Avatar which is an exact copy of Pocahontas repalcing the native american by blue alien, and america by pandora. The entertainment industry is full of repetiveness, be it movie, series, music or anime/manga (I don't read enough to judge books) Video games are not the only one.



I can watch movies, TV box sets and read books, look at the same paintings and listen to the same music over and over again.

It's been now a long time that nearly each year I replay and complete the campaign of Dungeon Keeper. And it's a game from around 1998! Would play it again :)

Interesting question, but I'm sure there is nothing to fear for the future of the game industry :D

In Topic: How do i approach game design and development as an artist?

08 June 2015 - 03:35 AM

There's LOTS of people looking for a good artist.


Yes, so much :D

As Ovicior said, you can use the classified section of GameDev, else you can try other websites (indieDb, ludust, etc...) There is probably a lot more but these are the main one I'm using after Gamedev.net and twitter


If you want to join a project you could always try directly contacting indie teams.

In any case if you have a good portofolio and some (a lot) spare time I'm sure you will find a team to work with :)

In Topic: How do Open World games work?

04 June 2015 - 03:13 AM


It depends on the engine you are using. but you can divide your map in multiple parts and load only the parts the player is in.

And you render up to a certain distance of the character. (And there is also some optimization technics, such as occlusion (you render only what the player can effectively see, if there is something blocking the view you don't render it)