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Navezof

Member Since 06 Aug 2013
Offline Last Active Jan 15 2016 04:37 PM

Posts I've Made

In Topic: Need Idea For a Roguelike Game

20 December 2015 - 12:05 PM

I always had the impression that there is a lot of game designer out there, so if you are looking for one, you should be able to find one. (A good one, is rarer though ^^)

In any case, you should start working on the base of your game. Thing like basic movement of character, inventory, mobs AI, etc... Event if you'll have to scrap some of it later, you will have something to show to a potential future game designer.


In Topic: trying to think up a new way to level up

17 December 2015 - 08:40 AM

Other experience system :

- The Sphere grid from final fantasy X : the player have a grid with multiple path which can be unlocked and each node give a boost in stat or a new skill.
- The fruit/eat from odin sphere : the only way to get xp in odin sphere is to eat things.

Else :

- unlock boost in stat by achieving things (beat X creatures, run for X seconds, end X level, etc...)
- use items (other than food)

They are the few I can think of right now, but if that can set you on a path. So good luck, and also  welcome :D


In Topic: Is this game idea possible?

16 December 2015 - 05:04 AM

As soon as you start adding superlatives in your features description, you should start thinking about downgrading your features or readiying your paycheck. As the others said, superlatives cost a lot of money.

If you want to have a good idea of the feasibility of a project. Take a very small part of your project and start programing it, you will have a better idea of what does it cost :)


In Topic: Roles

30 June 2015 - 02:16 AM

 

How many programmers does an indie games usually have?

 

 
 
Depends on the game, there is no good "usually." Even the definition of "indie game" is a bit varied, but generally you can expect anywhere from one to a small handful of developers on such projects.
 
Are these roles descriptions correct?

 

 
Definitions of roles are vary widely from project to project or studio to studio. The descriptions you've provided seem reasonable enough for a *specific* game but aren't necessarily broad enough to apply industry wide. They're more like narrow examples than definitions.

 

As he said. You gave right examples but it does not define precisely the different roles. For more info, google and wikipedia are your friends (https://en.wikipedia.org/wiki/Game_programmer, https://en.wikipedia.org/wiki/Game_artist, https://en.wikipedia.org/wiki/Level_design#Level_designer)
 


In Topic: Game Engine For Strategy Type Game?

19 June 2015 - 03:56 AM

I do not know engine specificaly built for a strategy type game.

But if you are looking for javascript there is Unity. You probably already heard of it, as it is one of the big game engine out there. Its use is fairly easy and comes with all basic things (collision, physics, graphics, tools for animation, sprite, etc...)


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