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shindig

Member Since 07 Aug 2013
Offline Last Active Feb 02 2014 04:06 PM
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Posts I've Made

In Topic: Comparison of game development kits by features and ease of use?

21 September 2013 - 12:58 PM

I like unity for a variety of reasons: multi platform publishing, easy workflow, great asset store, native binary support through plugins, etc.  

 

We've done projects using combinations of:

  • ms kinect sensor
  • asus xtion pro sensor
  • oculus rift 
  • leap motion sensor
  • sphero ar balls
  • AR middleware such as metaio and vuforia. 
  • realistic real world terrains from google earth heightmaps

Which take hours to implement rather than weeks/months.


In Topic: the games with the most influence on your life

22 August 2013 - 07:49 AM

Ultima Online.


In Topic: Is Flash dying?

18 August 2013 - 02:48 PM

I spent yesterday and this morning messing around with serializing objects from Unity to json, then rendering them in the browser with javascript.

 

 

You can access the individual mesh names from the json, and add controls and stuff like you would any other js element on the web. 

function onMouseMove(e) {
		mx = e.clientX;
		my = e.clientY;
	}

      camera.rotation.x = (my / window.innerWidth* 2 - 1) * 0.5;
      camera.rotation.y = (mx / window.innerHeight * 2 - 1) * 0.5;

Bluesky1.jpg

 

desert1.jpg

 

Here's a demo: http://leefromseattle.com/jsonB/page.html


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