Spark Rising has really evolved over the last year. What once was a purely voxel-based sci fi build + battle game, is now more of a mix of procedurally generated worlds with voxel structures as you focus on combat. With such an evolution, we thought it was fitting for the music to evolve as well! Check out this behind the scenes look in this vid:
The original tunes, which are still in the game, have a clear sci fi bend to them. Epic in nature, ethereal at times, and always beautiful. Two tracks were for combat, and two were for building and exploring. Thanks to Clark Aboud the composer, we've listened to these tracks hundreds of times and they still hold up great.
Ongoing, we wanted something that was unconventional, more old school flavored. Something that hits hard fast and would work well for a game trailer, but could also be used in-game with some tweaking. And just so happens around this same time, Dave Dexter the composer reached out to us, saying how he'd love to create some music for the game. Even before we said yes, he created some samples, and they were awesome. This is not a final piece. You'll have to get the game on Steam early access if you want to hear that! But til then, this is an interesting look at how music comes together for a game.
While cleaning out my pile of artwork and paperwork, I found some old game concepts that brought back memories. Some of this stuff dates back 20 years, so it's amusing to look back and see what was going through my head.
I stumbled across a cool mechanic I came up with up, so it might make its way into Spark Rising