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John Master Lee

Member Since 19 Aug 2013
Offline Last Active Apr 14 2015 12:36 PM

#5087248 Task and Timeline management tools?

Posted by on 19 August 2013 - 04:04 AM

Our team at Wicked Loot uses Pivotal Trackers. Works fine for a team smaller than 10 if you are an agile based developer. It's easy to use and our whole team uses it to manage our tasks for the week. Their velocity system, which estimates how much work you can get done in a week, requires you to stay on top of task tracking, otherwise it doesn't work. It can't quite parse through a lot of tasks, so if your project gets bigger, you might want to opt for a system that handles project tracking and bug tracking all in one, like Redmine.

#5087247 Taking almost ALL the credit?

Posted by on 19 August 2013 - 03:57 AM

My solution would be to just list what is most important to you in the credits. In other words, what do you want to be known as one day? What is the sort of recognition you care about?


Every indie developer ultimately plays many roles. I do game design, web design, marketing, QA, business development, etc. But I ultimately only care about being recognized for making a good game. So my credit is simply Game Designer. I'm not saying you can't have more than one credit. I'm just saying pick the ones that matter to you most.