Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


Don't forget to read Tuesday's email newsletter for your chance to win a free copy of Construct 2!


SourceSkyBoxer

Member Since 25 Aug 2013
Offline Last Active Private

Posts I've Made

In Topic: Making one game engine like any game engine, source engine, unreal enigne and...

25 August 2013 - 02:13 PM

Urm, I dont believe Microsoft has had much involvement with id Softwares games (other than porting Doom in its entirety to Windows 95 ;)

 

The suggestions I made in my first post are to help you create your own engine with support for those technologies (i.e to see how they were originally implemented). I thought this is what you were asking for.

 

q3bsp and map3bspc are both in C++ so it might be more useful to you than the XNA example for loading in the .bsp files.

 

As for the other techniques you want in your engine... you had better get reading some decent DirectX books ;). (I am more of an OpenGL man myself, but I am sure others on this forums can point you towards some good DX books).

Okay thank you.. i will try again Thanks.. but how do i need with special like loading dll files smile.png like Half-Life from client.dll and <hl.dll??? Thanks smile.png


In Topic: Making one game engine like any game engine, source engine, unreal enigne and...

25 August 2013 - 06:55 AM

Hello Karsten, 

 

But i am not using with Quake Engine. I am using custom game engine ( written by Visual Studio C++ 2008 ) because i would like to develop another engine. Thanks!

 

// EDIT: Quake.lib from Microsoft, heh?

 

What does it happen for the company Id Software? Is the company died? Now Quake Engine move to the company Microsoft? WOW!

I don't believe that. But i am not using C#. I would like to code only C++, header :)


PARTNERS