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Veljex

Member Since 25 Aug 2013
Offline Last Active Sep 14 2013 11:56 AM

Posts I've Made

In Topic: New to game development questions

28 August 2013 - 01:56 AM

Okay I've had a look around and I've downloaded Unity so I think I'm going to start learning in this and see if it is what I'm looking for. If there's anything that you think may help please let me know. I'm always looking for a better way to learn =)

 

Thanks for all the help guys!


In Topic: New to game development questions

27 August 2013 - 06:37 AM

Thank you everybody, this is all a lot of help. Just looking at the OpenGL tutorials it does look a lot complicated and I'm thinking more and more that it is just re-inventing the wheel. I may leave that till later and learn more towards general game development. 

 

A lot of large scale games use pre-built engines..

 

Unity

http://unity3d.com/gallery/made-with-unity/game-list

 

Cry Engine

http://www.crytek.com/games

 

Unreal

http://www.unrealengine.com/showcase/udk/

 

and here is a list of commercial game engines many of which will have AAA titles made using them

http://en.wikipedia.org/wiki/List_of_game_engines

 

Does anybody have a large amount of experience with any of these engines? I know it's a long shot but I personally grew up playing naval based games and would like to work towards something of this level. Something that's worrying me about using an engine is having one that would be able to support features such as waves without effecting the performance.


In Topic: New to game development questions

26 August 2013 - 04:02 PM

Just another query. Do any large scale games such as Skyrim use pre-built engines? Or are they mostly built from scratch?


In Topic: New to game development questions

25 August 2013 - 05:10 PM

Thanks for the advice! Much appreciated. I've thought about making mods but i felt that was the same base as using an engine in that it wouldn't be learning to develop fully due to using a base and editing programs.

 

While thinking about this final game, I've realised that there is so much implementation that needs doing to it that I've been able to mentally break it down so I think i could make each individual aspect as a small project. I understand about the scale of it and appreciate that it will take ages (and i don't relly intent it to be released, would just be a bonus) so i'm hopefully going to just make a few small environments to learn and hopefully use that to make a game.I have a few friends who are looking to get into game development as well, or at least modelling etc, but to get others into it I'll have to make a start before others will be willing to help.

 

 

Also with regards to 2D games. From theory of them I would guess that they are different to 3D games as they work on images moving instead of 3D modes meaning that all of the environment aspects aren't fully required.


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