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Member Since 28 Aug 2013
Offline Last Active Mar 27 2014 09:31 AM

Posts I've Made

In Topic: New soundtrack. Feedback appreciated

18 December 2013 - 03:21 AM

Thanks for the feedback. Yeah, I agree with you on the repetition. I might rework this piece a bit or use your feedback on next pieces. 

In Topic: I want something like X

18 December 2013 - 03:16 AM

I agree with Nate on this and in addition I ask them about the story of the game (which many games don't have until the end though). Or ask them if they have a background for specific characters if they need their own themes or an overall main theme. 

In Topic: About SFX clashing Music

26 November 2013 - 10:22 AM

To make the SFX stand out you could use Ducking to temporarily lower the music volume when there are SFX. As for harmonics between sfx and music, perhaps if all the music is in a way related through key and have the SFX play on the similarities between these. 

In Topic: Two new tracks. Feedback appreciated

24 October 2013 - 08:39 PM

Wow, thanks for all the feedback. 

I really appreciate the specifics. Listening to the first piece again I completely agree that stepping away from the tonic at 0:14 is a great addition. The busy feeling was also something I was afraid of but I might have to reconsider the placement of the staccato strings. 


Thanks for the compliment btw:) 


The purpose of the first piece is nothing in particular. I could be some kind of theme in a rpg or exploratory kind of game. 


The second piece is meant for non-linear implementation and I have an example of me doing so here, https://vimeo.com/76748880



I'll be sure to work on creating memorable melodies. But I feel that it kind be difficult to create those melodies in pieces that have to be repeatable over longer periods of time without becoming tiring or interfering with gameplay. 



In Topic: Spherical Wave expansion effect

24 September 2013 - 08:51 PM

Thanks for the replies. I'll see what I can do using these techniques