i'm not really making an FPS in a classical sense but it does contain quite a lot of FPS elements.
I wonder if i can balance a game purely in a mathematical sense like each class(weapon) is capable of the same amount of DPS but in different ways (or in shooters TTK time to kill).
And make something like a slider wich gives you a certain level of mobility for a certain amount of health (and getting rid of "classes" but certain weapons will be suited for a certain playstyle).
I'm interested in the TF2 way of calculating damage because of the different weapons (like flamethrowers and shotguns).
I imagine it's some kind of script or function.