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Amplify Creations

Member Since 31 Aug 2013
Offline Last Active Sep 05 2014 10:24 AM

Posts I've Made

In Topic: Introducing Amplify Motion - Quality vector based motion blur for Unity Pro

30 June 2014 - 01:41 PM

We are happy to announce that Wasteland 2 is now using our vector based motion blur solution for Unity3d; Amplify Motion. It’s an honor to have contributed to the project, a true classic that we can't wait to play.
 

Wasteland 2 by inXile Entertainment

 

 
Visit our website for more info on Wasteland 2 and our Unity Products: Open Page

In Topic: Introducing Amplify Color - Advanced Color Grading for Unity Pro

20 May 2014 - 06:39 AM

Update 2 - New version available.

Volume Based Third-Party Effects & Events

http://www.youtube.com/watch?v=Pm4zISILYYA

  • NEW! Source Code
  • NEW! Third-party Effects Volume Blending
  • NEW! Better Volume detection accuracy
  • NEW! Base and Volume LUT mixing
  • NEW! Unity 5 support

 

Update 1 - Volume Based Color Grading

  • In this new version we introduced additional mobile specific optimizations and Color Volumes.
  • Color Volumes: This new feature will empower your artists by allowing them to use volumes to efficiently define color correction by area.
  • Mobile Mode: We introduced some new mobile optimizations that will give you an extra boost in performance when using older devices.

Update Overview

http://www.youtube.com/watch?v=teNimsqRKYk


In Topic: Amplify Texture 2 - Development Showcase

11 April 2014 - 07:51 AM

 
Hello everyone, we are very happy to announce that the second Amplify Texture 2 development build is available to all early adopters. Dev Build 2 introduces new amazing functionalities and improvements, we are getting very close to a production ready version and on track to release before June.
 
Amplify Texture 2 changelog:
 
  • Multi-VT support; Up to 16 simultaneous Virtual Textures per-scene (max 64 Terapixel)
  • Dramatic runtime memory footprint reduction; RAM footprint no longer depends on VT size
  • Introduced Virtual Texture Hardware Level property
  • Added new Cache Sizes for High and Ultra HW Level modes; 1024MB_16K and 2048MB_16K
  • Improved runtime performance inside the editor
 
 
You can view the full change log in our Download Page.
 
 
We are also happy to announce one of our excellent partners; Nurulize Inc, co-founded by industry veteran; Scott Metzger, on a path to revolutionize their field of work.
 
Watch Scott's presentation given in the latest GTC and get a sneak peek of what is going on with the usage of Amplify Texture 2, more to come soon.
 

Building Photo-Real Virtual Reality from Real Reality, Byte by Byte

Click the *image to view the video.
nuru.jpg

*low resolution, captured from the presentation slideshow

 

 
Their website will be updated soon; stay tuned Nurulize Inc.
 
Product Page - Amplify Texture 2

In Topic: Introducing Amplify Motion - Quality vector based motion blur for Unity Pro

29 January 2014 - 04:48 PM


We updated Amplify Motion, Version 1.2.3 features:

 

-Fixed excluded and/or instantiated objects from leaking into the background.


-Fixed intermittent motion blur in slow velocities


-Improved accuracy of motion blur sampling and masking.

 

Product Page


In Topic: Introducing Amplify Texture, the leading solution for Virtual Texturing in Unity

26 September 2013 - 10:35 AM

Good news everyone! We have extended our licensing offer.

 

We are happy to announce that from now on, instead of the older per-seat/single user license, each license of Amplify products allows for up to 3 users/seats.

 

This also applies to previously bought licenses. The new EULA document will be sent to existing customers.

 

Keep up the good work everyone! We are amazed with all the great feedback and work sent to us by our users.

Thank you!


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