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Member Since 02 Sep 2013
Offline Last Active Sep 28 2013 11:11 AM

Posts I've Made

In Topic: Destroying the world vs saving it

05 September 2013 - 06:51 PM

Why not a game that incorperates both?  Players who want to save the world pair off against players who are trying to destroy it.

In Topic: Looking for some good ideas

04 September 2013 - 06:28 PM

Thanks Benni.


The map is basically an endless run.  A player can continue in any direction forever, if they wish.  As for the elastic tether, I don't think it lends itself to the style of game it's going to become, but thanks for the suggestion.  I've fixed the problem and tested it on Chrome, and it runs fine now.  I've added some more to the game.  You now have a food meter which goes down.  If the meter reaches 0, then your health meter starts to drop.  If the health meter reaches 0, you die.  There is no way to refuel your character yet, but it will be added later as I work on it some more.  There are rotating question marks which act as areas on the map a player can search for items by running over top of them.  The player remains still while searching, and continues on after searching is complete.  Waiting for the whole length of the search time guarantees finding an item, but ending the search prematurely will yield an item based on how much time a player has spent searching. (eg. If the meter is 75% complete, there is a 75% chance you will find something.)  The player now has a backpack to store found items, Once the backpack is full, a player cannot search anymore.  I will add a feature later on that will allow the player to remove items from the backpack.  Items in the backpack will be taken to a central compound where they can trade in the items they find for weapons, ammo, armor, etc but I still have yet to code that part of it into the game. Clicking on the backpack toggles the backpack inventory view on and off.  Moving the mouse off the game area pauses the game. http://www.projectz.comxa.com


That's as far as I've gotten so far.  If anyone has any other ideas as to what should be added to the game play, I'd love to here from you.

In Topic: Looking for some good ideas

02 September 2013 - 09:53 PM

Thanks you for the feed back, Norman.  I think I know where I need to add some additional code in my script to cater to chrome.  I should hopefully be able to make the changes in a couple of days.  I'd do it sooner, but I'm a single parent and work full time, so I do this burning the midnight oil. lol.


I've had some comments from others who think it would lend itself nicely to a zombie/post apocalypse style of game.  The character would roam the map shooting up zombies and collecting lost items that they would exchange at a trade post of some sort for ammo, weapons, and other resources.  Personally, I like the idea but I would also add a limited amount of wild animals (wolf pack, bears) that would roam the map and attack the player if stumbled across to limit the boredom of just shooting nothing but zombies.  The trees could be hidden under to try and throw off pursuing enemies, which I think is a good idea, but I would program the AI so that hiding would give the player a 50/50 chance of it working.  Ideally, if a player is out of ammo, or near death, they would have to find their way back to a safe zone or compound where they could restock and be healed.


As for the avatar and other graphics, they are temporary graphics only being used for the demo.  I'll be seeking out a game artist when the game is done to redo all the graphics.  As for the size of the Avatar, maybe I can add a zoom feature which would zoom in on the avatar making him appear bigger.


Thanks for your comments.