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Dennis Technologies

Member Since 04 Sep 2013
Offline Last Active Nov 06 2013 01:24 PM

#5093183 How to stock large amount of data for a game

Posted by on 10 September 2013 - 08:52 PM

50% of the programmers work is to figure out how not to do the other 50%.

+1 for this :)

#5092736 Component based architecture and messaging

Posted by on 09 September 2013 - 09:50 AM

Most people will tend towards decoupling out of efficiency, being easier to change components. Coupling can work, and can (I stress 'can') be faster to implement as well as be faster overall, however your system will be less robust and will be far more fragile.

Your second idea does not require 'coupling' as I would understand it. Have you looked at Service Oriented Architectures? I think it would fit well and is a decoupled system.