Hey everyone, I've kind of come to a dilemma and I was wondering if I could get some opinions weighed in
I started to look at SDL 2.0 today. Ran through some Lazy Foo tutorials and could not help feel like I should just learn go ahead and start learning openGL again. Coming from learning openGL and directX on and off in the past, it feels wrong when I see some of the SDL API calls. I mean am just blowing things out of proportion?
I know SDL does a lot of other things like mouse and keyboard, but strictly looking at graphics is pure no openGL SDL enough?
The game I would like to develop would only be 2D, have particle effects, 2D lighting, 2D water, and maybe a few other things along those lines
What are your guy's thoughts?