Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


skywhnnn

Member Since 12 Sep 2013
Offline Last Active Sep 15 2013 01:19 PM

Topics I've Started

Need architecture advice

12 September 2013 - 02:35 PM

Hello,

 

I'm new to gamedev and will appreciate if you can point me to common practices in architecture.

 

Let's assume, we have a multiplayer game. Same instance is present in various contexts:

- data: for database operations or displayonly stuff we don't need any mechanics, just relations and data

- serverside validation: now we need mechanics, but don't need some fields like descriptions/icons/etc, and desperately need optimization

- clientside runtime: now we need everything including lots of media, but as entity/component systems

 

and lots of other stuff like networking, IOC configs, build systems, etc.

 

So, is there any framework to start with, which allows to write code / configure things only once, yet get everything mentioned as result?


PARTNERS