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Member Since 12 Sep 2013
Offline Last Active Sep 15 2013 01:19 PM

Topics I've Started

Need architecture advice

12 September 2013 - 02:35 PM



I'm new to gamedev and will appreciate if you can point me to common practices in architecture.


Let's assume, we have a multiplayer game. Same instance is present in various contexts:

- data: for database operations or displayonly stuff we don't need any mechanics, just relations and data

- serverside validation: now we need mechanics, but don't need some fields like descriptions/icons/etc, and desperately need optimization

- clientside runtime: now we need everything including lots of media, but as entity/component systems


and lots of other stuff like networking, IOC configs, build systems, etc.


So, is there any framework to start with, which allows to write code / configure things only once, yet get everything mentioned as result?