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Forto

Member Since 15 Sep 2013
Offline Last Active Jun 04 2015 12:49 AM

Topics I've Started

[draft] DNh Acker

31 May 2015 - 06:49 AM

Spent some time toying with the idea of a single-weapon single-ammo fps.

The tricky stuff is to balance game complexity and interest, so I am bluedrafting trying to figure every aspect from scratch.

Video:

and Greenlight concept item: http://steamcommunity.com/sharedfiles/filedetails/?id=450755610


[game draft] Single weapon/tool FPS

27 March 2015 - 11:26 AM

INTRO
Hello everyone, today I'm gonna show you my new GLORIOUS videogame plan for... uh... a videogame that will never be done indeed. But, hey, it's "glorious" and "planned", so what else do you need?

Jokes aside, this sort of blueprint for a videogame it's currently just a "game design" exercise for me. As "wannabe game designer" I need to figure out which are the best ways to build up and keep maintained a good idea for a videogame.

So, since for every idea there's such little problem called "reality", I need feedback/critique on several aspect of this videogame draft; I'll start for the very basic stuff

SCENARIO (well, not the very urgent matter of interest, but I do suppose there should be any?)

In an alternate universe, technology get as much advanced as nowadays, and even more... but with a big twist! computer, circuit, and other electric components are made out of organic fleshes.
This is NOT a story about "computer are alive", "cyborg everywhere" or "Hello! I am Skynet". No. Computer are... uh... *not alive* and runs as they are in our mundane universe... they are just made with organic matter inside the plastic box.
So, there aren't big factories and stuff like that... just some "seeds" with an exceptionally good DNA program inside.
Make it easier to understand: think you buy the seeds for a smartphone (and it's plastic box), you put them in a special "pot" with "food" and after 2~3days your smartphone is ready (there's no "lcd screen" because images are send directly to your eyes within physical touch with your skin (hand))

Now, we come to the story/hero of this setting: he's sort of an hacker... and hacking in this universe require... literally... *nerves*
He also got telekinesis power to control a blade/jack which serves him to plug&hack into devices (and some people too).

The story is a bit more complicated, ie: setting is on Uranus while Earth/earthlings are a possible antagonist to the (Uranus's native) [hero]

MECHANICS
The game is FPS, and you got only one weapon/tool which serves different propose (in which, the main ones are attack, defence and hacking).
The blade (Biohijack's name) can be thrown, but then you have to recover by yourself: there are no ammo or regeneration of the blade. You have to plan (usually stealth) before use your blade randomly.
[hero] arms are unable to hold/carry anything; so the blade will be the only tool.

My bad English won't help me to explain this idea any better, this is why I left the good part of project explication to images...

http://imgur.com/FhLLiRI

and video



Again, due to my bad English I won't write too much; but I'll try to reply as much better I can to any inquiry/question.
 


[Android] SlideStomp

24 August 2014 - 07:16 AM

Game is currently most in "conceptual" phase, so it miss the goal and the GameOver... but mechanics should be easy enough to guess.
You're supposed to destroy the falling elements before they leave the "gray" area (a plane right over the power globe)... You've to use your finger, but you can't just destroy elements straight away (like Fruit Ninja).. you've to "grab" the power sliding (or stomping) on the power globe.. then drag your "burning finger" over your target.

7KiaFEW.jpg

I've drafted many other mechanics, but still don't know if I'll be capable to actually program them... so consider anything from here "mostly not actually doable for me" ... but I'll try anyway (conceptual only, not currently determined for the final product):

- Power globe isn't static... tilting your device you can swing it left and right. (actually done, but needs improvment)
- the purpose of swing power globe it's to dodge the burned stuff's scraps: because if something hit your globe, it become "deactivated" for about 2~5 seconds in which you're dangerously left un-powered against your enemies
- on the ground under the globe embers the source of different powers... so if at left there are ice power embers all you need is to tilt left and slide the globe onto it: once the globe is on [ice power embers] the ice power itself become activated
- wood piece are destroyed by fire power while you need ice power to destroy [put fire/hot/lava stuff here]... but some objects need a different combination of power in order to be destroyed... like falling crystal stalactite. Crystal stalactite can be destroyed after many hits with fire OR ice... but if you COMBINE two hits with both fire and ice within short time... you can destroy it in just two shoot!


Review and download Slidesomp


SlideStomp

21 August 2014 - 02:12 AM

SlideStomp




Game is currently most in "conceptual" phase, so it miss the goal and the GameOver... but mechanics should be easy enough to guess.
You're supposed to destroy the falling elements before they leave the "gray" area (a plane right over the power globe)... You've to use your finger, but you can't just destroy elements straight away (like Fruit Ninja).. you've to "grab" the power sliding (or stomping) on the power globe.. then drag your "burning finger" over your target.

ZXSp79b.jpg

I've drafted many other mechanics, but still don't know if I'll be capable to actually program them... so consider anything from here "mostly not actually doable for me" ... but I'll try anyway (conceptual only, not currently determined for the final product):

- Power globe isn't static... tilting your device you can swing it left and right. (actually done, but needs improvment)
- the purpose of swing power globe it's to dodge the burned stuff's scraps: because if something hit your globe, it become "deactivated" for about 2~5 seconds in which you're dangerously left un-powered against your enemies
- on the ground under the globe embers the source of different powers... so if at left there are ice power embers all you need is to tilt left and slide the globe onto it: once the globe is on [ice power embers] the ice power itself become activated
- wood piece are destroyed by fire power while you need ice power to destroy [put fire/hot/lava stuff here]... but some objects need a different combination of power in order to be destroyed... like falling crystal stalactite. Crystal stalactite can be destroyed after many hits with fire OR ice... but if you COMBINE two hits with both fire and ice within short time... you can destroy it in just two shoot!


Review and download Slidesomp


Triad of one

31 May 2014 - 07:28 AM

To1 is a in-between mix through novel game and RPG. You're supposed to lead three different character: and elf, a dwarf and undead in their mighty journey for a Mighty Fantasy Flick Adventure (MFFA for short)!
Problem is that... well, these three different character aren't really three but three bodies which split a single soul. But how can you rule three different bodies at once? Here's the trick, you just use the one in which qualities match your actual need.
An elven sorceress mind has better use to have better thinking? Use it for express Intelligence
Does the rotten body of an undead have all hurt perception nodes broken: use it for no remorse and or waste of self preservation: here's Dexterity!
Now, what it's only miss between the former two: skinny elf and rotten muscles anyone? Here's finally the dwarf which bring Strength!

nzIdTPu.jpg

You're required to take the role of this party of three in a whole and use INT, DEX and STR (good 'ol 320x240 times ;) ) for different task such as: find notorious (INT) and find secret (DEX) places, comply/lie (INT) or encourage (STR) the NPC you talk with, solve quest and, of course, battle*!



Download for (!)Android, (!)HTML5, Linux (32/64bit), Mac(32/64bit), Windows(32/64bit)

 

(!)experimental

 

17 july update:
- slight code improvment
- new graphical fx
- new npc's chat GUI
- DEX button (undead) now works: to find path to travel across maps (formerly due with elf)
- It's now possible to save the game, the "inn" button will save progress while, said progress, will loaded back each time you run the game

 

22 june update
- NPC's react with anger or happyness to your wrong/right choices
- New dialogue icons
- NPC dialogue can unlock new dialogue path

 

 


15 june update:

screenshot
- Now it's possible to move between world maps freely, in future it's expected to have some limitation in the distance you can move (food ratio to move and such), but it's designed to keep it as much "open world" model possible.
- Changed the random answer given by npc; now they react properly on the basis of your approach
- GUI: some more animation and graphic change to improve consistency and readability
- INT, DEX and STR have now it's own official colors which also loosely match the "ruling character":
---Undead's skill, dexterity, is purple... as well his cadaver skin
---Dwarf has deep red hairs, and so it's the color of it's ruled skill (strength)
---Elf is blonde, and so yellow it's the color of head as well her main skill (intelligence): blonde are dumb? I think not!!!

11 june update
- now it's possible to have deeper dialogue with npc


PARTNERS