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Member Since 18 Sep 2013
Offline Last Active Jan 25 2015 12:17 PM

Posts I've Made

In Topic: Cross platform 3D board game (checkers/chess), what options are there?

23 June 2014 - 02:20 AM

If you want you can do this in Unity3d in 1 day. For iOS ,Android, also Windows Phone 8. The mobile version is Free.

Thanks, but I needed to integrate it into an existing Objective-C and Java application, so Unity wasn't an option.


In the end I've decided to use different libraries for each platform. For Android I'm not sure what I'm gonna use, but for iOS8+ I've decided to use Apple's SceneKit.

In Topic: Open world 3D game without a specific game engine

26 September 2013 - 09:09 AM

The knowledge is out there but you still need to interpret it correctly, implement it and let it function together.

To be honest that's the answer I really wanted to get when I've started the topic, thanks.

In Topic: Open world 3D game without a specific game engine

26 September 2013 - 08:46 AM

The tools out there are to help you and speed up your workflow. There are no games being made anymore completely from scratch, AAA+ developers all use libraries and tweak there old engine here and there. So ask yourself why you want to build from scratch, put that reasoning in here and people here can break it down for you, maybe even pick a fitting engine for you.

I didn't said I want to build the game completely from scratch, but just without an existing/commercial engine. Many libraries can be used, like physics engine, rendering engine (Ogre3D) and so on.

Why would I want to build a game without an existing engine or using an open-source one instead of the commercial ones? Because of the control I'll get and because some of them are too expensive.

For example, the best one for me is Unigine Engine because it supports very big worlds because of its double-precision coordinate system. But I can't afford it.

Next one could be CryEngine SDK because of its beautiful outdoor scenes, but because of its authentication requirement I do not like it. From what I know there is no clear license for it also, so why can I trust that? I've saw too many valid complaints for it.

The third one could be UDK, but the one based on Unreal Engine 4 which is not here yet.

My last choice could be Unity, but I do not like it because is too generalized and they seems to focus more on what the community want, like mobile development for now. The Unity price is cheap, but you'll have to buy a lot of tools to be able to make what you want and that could become expensive. Tools like roads maker, interactive water and so on. In no time you'll get too dependent on other people. Yes, you could write the tools yourself, but how could you do that if you never got the advanced knowledge and experience?

If I would want to make many types of games and that I would want to make money from them I will use an existing commercial engine for sure. But, as I've said, my only goal is to create only one game and improve it as much as I can. So, if I'm planning to invest many years into this project, I want to be able to have as much control on it as I can.

In Topic: Open world 3D game without a specific game engine

24 September 2013 - 01:33 PM

Yes, that makes sense.

In Topic: Open world 3D game without a specific game engine

24 September 2013 - 11:02 AM

If someone will want to create a 3D game engine for learning purposes, how much time should he spend on it?

I think a good answer could be until he touched all areas and have a basic working prototype. But, maybe he is not able to create a basic prototype in a decent amount of time and he should quit. When exactly should he quit because would be the best decision to take and not because of the overwhelming of the hard work?