Hey, I'm a pretty intermediate programmer. I've got a good grasp of a few languages, most notably C#, but most of my work has been in UI and web development. I'm definitely not as experienced when it comes to game dev. I've made a few games using XNA: pong clones, bomber man clones, some 2-D platformer type stuff, basic 3-D space shooter type stuff.
However, I really wanna familiarize myself with c++ a bit more. I've got a good grasp of the basics of the language, and OOP structures associated with it, classes, class hierarchy, the memory management of the language. However, I've been looking around the web and have had some trouble deciding on a graphical library framework to use. I'd like something that offers similar functionality to XNA or pygame, ie, not as barebones as say, SDL (unless my understanding of SDL is wrong). And with decent documentation.
The game I have in mind is a pretty simple one, 2-D 16x16 grid array of 16x16 tiles, with NES zelda style camera movement. in which you're a farmer who runs around managing a farm and raising animals. Basically a harvest moon clone.
I'd just really love some experienced input on what library would be best for someone who has my level of experience, to really hammer out a grasp for C++ while making a neat game.
nlj223Member Since 18 Sep 2013
Offline Last Active Sep 18 2013 05:19 AM