Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 18 Sep 2013
Offline Last Active Oct 01 2013 08:18 PM

Posts I've Made

In Topic: Circular HP bar (OpenGL)

21 September 2013 - 08:14 AM


OMG thanks now i am doing it that way <3

In Topic: Circular HP bar (OpenGL)

18 September 2013 - 08:04 AM



The possible solution is to prerender the circle in some editor, add a gradient in alpha layer. Write a shader to render the circle on a quad and add a uniform for setting an alpha threshold value. 



But the game only uses that image to create the circle. My question is what is doing the game to render that. But thanks anyway ^^

BTW, that game uses DirectX but i am trying to do it with OpenGL.