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Member Since 18 Sep 2013
Offline Last Active May 08 2014 09:09 AM

Posts I've Made

In Topic: How do I make a very basic inventory.

22 November 2013 - 11:19 AM

My suggestion is that now is the perfect time to learn about classes! You have two types of objects in the game, right now, that you'll want to be checking for collisions on. The "you" sprite (or rather, mouse_c object) and the dots represented by the r1, r2, etc. variables. Start with your mouse_c: there are a few things that can be merged, the 'you' string representing the graphic, the mouse_c image made by pygame, and the movex and movey variables. Make a class that combines those, and then work on doing the same for the dots (I assume that's what you want to pick up?). After that, figure out how to make both classes inherit from pygame.Sprite, and you can start using some of pygame's built in collision checking on each game loop.

In Topic: PUTT People's Choice Award and Comments

20 November 2013 - 02:42 PM

I'd be interested in a team project, too. Like Aspirer, I like to learn something new with a game... But that being said, there's a lot I can learn. I have only really used C++ and python, and I'd be happy to branch out. I've also never really used much version control (just very basic mercury), and have never been a part of a team project, so just being a part of something is already a win on my end.

In Topic: PUTT Updates and Finals Thread

04 November 2013 - 10:56 PM

For anyone interested in playing the final version of my game on windows (that is, matching the Mac app I posted), I finally got a chance to sit down and package it! Not a lot of difference, but it at least shows a minimal win/lose screens, since that's what I focused on getting in last. Here it is




It includes a more prominently displayed readme, since it seems my controls ended up being far from intuitive.

In Topic: PUTT People's Choice Award and Comments

04 November 2013 - 10:52 PM

For those interested in playing the final package that was made for my game, but don't have a Mac, this is it:




This was the final version that made it to the Mac app, I just didn't have a chance to sit down at a Windows computer and compile it until after the weekend. The win/loss screens are minimal, but at least there. That's the primary difference.

In Topic: PUTT Updates and Finals Thread

02 November 2013 - 08:33 AM

So apparently I left the readme out of the last windows package I made. I guess I was in too much of a rush. Combined with my bad control scheme, that's sort of a problem! Sorry, everyone... Here it is, incase you're trying to play my game and getting frustrated with it: