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Sixoul

Member Since 19 Sep 2013
Offline Last Active Sep 23 2014 09:19 AM

#5182406 Funding a game through kickstarter

Posted by Sixoul on 23 September 2014 - 08:56 AM

I had this kind of different idea. Most people have an idea and then bring it to kickstarter to try to get funding.

I was thinking what if we had a two step kickstarter. We do one that's really cheap to bring them multiple game prototypes and then have the people vote on which one they thought was most fun then start a larger kickstarter based on that game?

Maybe even forget the first kickstarter and just being them multiple prototypes to vote on.

Does this sound like it could work as a kickstarter project?


#5099813 Is there a difference in art from the 90s to now?

Posted by Sixoul on 08 October 2013 - 09:15 PM

I'm in a club, basically the main guy. Problem is I'm a programmer and I'm not sure about the art stuff. I remember once when I was toying around I grabbed some ripped sprites and instead of being one big sheet they were each individual images. I was wondering if that was just the game or if that was how it's done now a days for higher res sprites.

 

The game was Blazblue. I'm not sure the resolution of the characters. But how are character sprites handled for higher resolution games?

 

So like the difference of Street Fighter 2 to Street Fighter 2 Turbo HD Remix. Are the sprites made differently?

 

Seeing the blazblue one made me think it actually loads all the images into an array and then plays the correct sequence in the array based on the action being taken. But then I was reading up on a simple 2D game and that a sprite sheet holds all the sprites and that the game just reads the whole thing and renders only specific part of the sprite sheet based on the pixel position.

 

Sorry if this is the wrong area. I thought this might belong in programming section but I think it's more art side since I need to tell my artist how to make the characters.




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