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Sixoul

Member Since 19 Sep 2013
Offline Last Active May 08 2014 11:50 AM
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#5099813 Is there a difference in art from the 90s to now?

Posted by Sixoul on 08 October 2013 - 09:15 PM

I'm in a club, basically the main guy. Problem is I'm a programmer and I'm not sure about the art stuff. I remember once when I was toying around I grabbed some ripped sprites and instead of being one big sheet they were each individual images. I was wondering if that was just the game or if that was how it's done now a days for higher res sprites.

 

The game was Blazblue. I'm not sure the resolution of the characters. But how are character sprites handled for higher resolution games?

 

So like the difference of Street Fighter 2 to Street Fighter 2 Turbo HD Remix. Are the sprites made differently?

 

Seeing the blazblue one made me think it actually loads all the images into an array and then plays the correct sequence in the array based on the action being taken. But then I was reading up on a simple 2D game and that a sprite sheet holds all the sprites and that the game just reads the whole thing and renders only specific part of the sprite sheet based on the pixel position.

 

Sorry if this is the wrong area. I thought this might belong in programming section but I think it's more art side since I need to tell my artist how to make the characters.




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