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Sixoul

Member Since 19 Sep 2013
Offline Last Active Sep 23 2014 09:19 AM

Topics I've Started

Funding a game through kickstarter

23 September 2014 - 08:56 AM

I had this kind of different idea. Most people have an idea and then bring it to kickstarter to try to get funding.

I was thinking what if we had a two step kickstarter. We do one that's really cheap to bring them multiple game prototypes and then have the people vote on which one they thought was most fun then start a larger kickstarter based on that game?

Maybe even forget the first kickstarter and just being them multiple prototypes to vote on.

Does this sound like it could work as a kickstarter project?

Would LUA, xml, or some scripting language be for me?

21 January 2014 - 05:16 AM

So I'm working on a game in C++ and I was debating whether I should use lua or xml to help me. I'll need a way to store all my data for the characters. It'll be a small pokemon like rpg. So everything has stats, moves it can learn when it levels up, experience to next level, etc etc.

 

I could set that up in an array, record, or something to hold all of this. But I was wondering if xml or lua would be possible to do this as well and make life easier for me. But as I looked more into it I thought this might give the user too much access if I set it up wrong.

 

What kind of instance would using lua or xml be proper time to use it? Could I use it to hold the config settings?


How would I port a game?

17 January 2014 - 06:04 PM

If I make a game on Windows using OpenGL, C++, and some other multiplatform libraries what would I need to do to say port it over to Linux or Mac? What would be some mistakes people make when programming that are OS exclusive? Thanks for any help.


Getting the art to the rest of the team

06 November 2013 - 01:15 AM

I'm not an artist but I'm working with a club member who's making the art and I'm not sure the best way to go about having him get the art to me. Should I have him make a Dropbox, send through email, etc? I'm not sure of the best way to go about this.

Any help or advice would be much appreciated.

SFML and Tiled Map Editor

02 November 2013 - 09:20 PM

So I'm using sfml and to make the map I'm using the Tiled map editor. I found this to parse the data for sfml but the problem is I'm not sure I understand how to get it as part of the project.

 

http://trederia.blogspot.co.uk/2013/05/tiled-map-loader-for-sfml.html

 

I asked how to add this to my project and the author of the blog post put this.

 

 

put the header files in a directory which is in your projects include path, and add the cpp files to your project. You'll also need zlib which you download then add in the same way as SFML

 

There are a lot of cpp files in various folders and the zlib structure isn't the same as sfml so I don't know where it's include, lib, or what additional dependencies to put down.

 

Sorry if this is a stupid question.


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