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Melkon

Member Since 21 Sep 2013
Offline Last Active Dec 25 2014 05:09 AM

#5177077 Battalions, new-age online RTS

Posted by Melkon on 30 August 2014 - 12:13 PM

 

But I thought surely people would be inclined to give feedback on rather or not they liked the idea.

 

 

Well you posted a really long pdf about your idea. smile.png

 

It's a great work, and it's really great that you have such a detailed idea. smile.png
However you can't expect, that someone, who don't wanna actually work on it will read it. It's really good when you share your concept with someone who work with you on that, but it's much more than an idea. tongue.png

There is too much detail to catch the point as someone, who just read alot of topic searching for something interesting. Only the peoples who are already interested will read that pdf, but you didn't inspired anyone to do that.

 

I think you would have better success by writing an overview about your idea, what do you think, what's the most unique, most interesting thing in your project? What is the thing that will inspire someone to work on it, or play with it?

The details are really important if you want to make a good game, however, to sell your idea you should focus on the point of your project. smile.png

 

Also i don't know what's the point of that topic? Do you want opinions about your idea? Do you want someone to work with? (in that case, what do you need? C++ programmer? Artist? Musician?)

 

If you would clarify these things probably you would have better success, i guess the best you can do it is clarifying these things in another topic.

 

I hope i could help, good luck! smile.png




#5141259 Why does this work?(Class prototype?)

Posted by Melkon on 22 March 2014 - 11:52 AM

This is "Forward declaration"

You say that there is a class "a", and the compiler shouldn't know anything about it, because in the header you don't use the functions and variables in "a".

 

http://en.wikipedia.org/wiki/Forward_declaration

 

And yes, it's good, you include less file, so you will compile faster. If you can forward declare something, it's a good idea to do it.




#5137884 Computer Science vs Software Engineering

Posted by Melkon on 10 March 2014 - 01:16 PM

 


 I maintain myself since i am 18.

 

You're 18.  How much experience can you truly have in answering a question about how much going to university does or does not help you in landing a job?  

 

Oh to be young and naive again....

 

I am 23. oO




#5137874 Computer Science vs Software Engineering

Posted by Melkon on 10 March 2014 - 12:41 PM

I don't really understand why i got that much negative vote, while i speak from my (and from my friends) experience, so what i said is actually the truth.

 

 

 


Well, if you have zero experience it's harder to get through the HR guy, but as soon as you have experience it's doesn't really matter.

 

That's a pretty important statement you just kind of whizzed over.

 

If you have 0 experience, which EVERYONE starts out with 0 experience, then, it's hard to get through the HR door. And, the question of going to university or not is 80+% is being asked by people with 0 experience (ie, high school graduates).

 

 

That's not true, experience doesn't mean that you had a job before, you can do open source projects anytime, or you can do your own projects. That's experience. I studied at university when i got my job, and you know what? No one cared about what i learnt at university, i got my job because my spare time project. And honestly, it wasn't a big deal, it was like a 1k row (but well designed) code base c++ (sfml) tower defense game project, what wasn't even finished. And it was enough for my current bosses to choose me instead of other guys, who had much better grades at my university, but nothing to show.

 

And here i am someone, they chosed me because my experience and knowledge, not because my papers (obviously, because i don't have), here if i work on something my opinion about what i working on is actually count. That's pretty cool feeling, and i know that there is alot of job that doesn't work that way.

 

 

 

Many people looking for a job don't have the priniples to say "Heck, if that company won't even look at a resume without a degree on it, I'm not going to work there;  I'll continue to live at my parents and eat Ramen noodles every night!  I'm above that."  No...people want to get paid.

 

 

I don't exactly know why you try to attack me, that's pretty rude, and you are wrong. I maintain myself since i was 18. But if i can choose where will i work (and as a programmer obviously i can, because as a programmer you have like infinite potential workplace) i will choose what i like.




#5137814 Computer Science vs Software Engineering

Posted by Melkon on 10 March 2014 - 09:02 AM

 

Honestly, most job don't even require degree, most company care about your knowledge and experience.

So, it's doesn't really matter, choose what you like, you will still be able to get your dream job. smile.png

 

In theory, that might be correct, but in practice, most companies will look at your resume, and, if they don't see a degree, the resume goes in the trash.

 

 

Well, if you have zero experience it's harder to get through the HR guy, but as soon as you have experience it's doesn't really matter.

 

I mean, there is alot of company who care about your papers instead of what you can give them, but i don't want to work for a company like that. It's a bad attitude, and it's really far from me.

 

For example i want to work at Riot games later on, it's a pretty huge company, and they say you need Bachelor degree OR equivalent experience. Well, getting equivalent experience is not a big deal, and it's much faster than spending 3-5 years at university... Of course if you want to get a degree do it, it's good. But it's a choice, not mandatory.

 

Alot of company write that you need Bachelor's degree just to write something... I know it for sure, because most of my friends who work in the industry have no degree and will never have (i also don't have, and i like my job as a c++ developer), but their companies write that degree is required... so i don't recommend to take that part seriously. If you are good enough for the position and that's the only missing part just ignore it.




#5137771 Computer Science vs Software Engineering

Posted by Melkon on 10 March 2014 - 06:23 AM

Honestly, most job don't even require degree, most company care about your knowledge and experience.

So, it's doesn't really matter, choose what you like, you will still be able to get your dream job. :)




#5131347 [C++, Linux] Can't compile correct code

Posted by Melkon on 14 February 2014 - 12:19 PM

 I 100% know the code is correct

 

Well, i work as a c++ developer, and i am never brave enough to say that when i have a compile error. smile.png

 

At first look it seems fine for me but... please, write the compile error, because it's much more easier to help if we see what's your problem.




#5121993 Variable consistently returns bad values [FIXED]

Posted by Melkon on 07 January 2014 - 02:47 PM

Check IN the getter if they have a valid value before the return, or not.




#5120264 SFML Texture errors

Posted by Melkon on 31 December 2013 - 03:31 AM

Probably your video card driver is not updateed.

 

Here a guy (Deftwun) have the same issue, read the topic: http://en.sfml-dev.org/forums/index.php?topic=7604.0




#5110401 Hours per week

Posted by Melkon on 19 November 2013 - 02:48 AM

About 25-30 hour a week at work (to be honest, half of that is compiling... :D), and... currently 0 for game development, but it is in my TODO list. tongue.png




#5108729 What graphics API should i use for a Heroes 3 style game?

Posted by Melkon on 12 November 2013 - 11:10 AM

Hello!

 

I like to start a Heroes 3 style project with C++, i think about what API should i use for graphics?

Now i mostly think about SDL, i have no experience in it yet tho.

Is someone who have experience with it can tell me if there is any issue with SDL for a bigger project?

 

Thank you for answers!




#5103847 List<> remove

Posted by Melkon on 23 October 2013 - 01:32 PM

 

 

 

Would it be good advice though to pick different names?  gameState and gameStates are pretty easy to get confused.

 

It isn't.

GameState is uppercase, 

 

 

No, it's not.

 

 

Okay, i thought you say different thing.

Well you just don't understand what he wrote. He have a container, and the remove get a GameState object... gameState probably won't have the name gameState (what is he have?), but that's doesn't really matter. It's obvious what happen, the names are fine.




#5103728 List<> remove

Posted by Melkon on 23 October 2013 - 08:53 AM

Would it be good advice though to pick different names?  gameState and gameStates are pretty easy to get confused.

 

It isn't.

GameState is uppercase, so it's a class (at least you can assume it's not an object), while gameStates is lower case, so you can assume it's an object. I think it's pretty hard to get confused in that situation.




#5103385 Gameplay vs. programming abilities

Posted by Melkon on 22 October 2013 - 08:25 AM

I think programming skills limit what you can do, but even if you have really good programming skills, that doesn't mean you can make a game that will be loved by alot of people.

 

Good gameplay
Bug free

Good art
Good concept/storyline
Good sound effects

Good music




#5098535 Using global variables - really so bad?

Posted by Melkon on 03 October 2013 - 01:28 PM

Don't use global variables, if you really want to use a variable alot, you can create it in your main and pass through to functions that need it.

 

Well, in a small project some global variable won't cause any problem, but you can avoid it and in a bigger project it's pretty unreadable.

Better forget global variables as early as possible and always searching the way to use every variable in the smallest scope that possible.






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