Get the texture from texture filtering here: http://www.codesampler.com/dx9src/dx9src_3.htm#dx9_texture this texture contains how both OpenGL and DX handle texture coordinates and I always use this one as my test texture because of that.
Ah! That helps a lot. Thank you.
In fact. I created three buffers. One for vertex positions , one for the normals and the other for texture coordinates. And I made a mistake when filling the D3D11_INPUT_ELEMENT_DESC structure. I shold have assinged 0 to the AlignedByteoffset and an incremental value to the InputSlot for the three buffers.