Hi, I am creating a top down "gta like" driving game in openGL with simple triangles, I currently have the "car", I am interested in what sort of algorithyms and patterns people use to impliment things like, cornering, breaking and inertia. Please point me in the right direction for what I would find usefull.
neurocaseMember Since 23 Sep 2013
Offline Last Active Sep 24 2013 05:53 PM
- Group Members
- Active Posts 1
- Profile Views 164
- Submitted Links 0
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown
neurocase hasn't added any contacts yet.
No latest visitors to show