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J. Faraday

Member Since 24 Sep 2013
Offline Last Active Yesterday, 01:10 PM
*****

Posts I've Made

In Topic: Best Achievement System?

03 May 2014 - 01:21 PM

The achievement system is one of the most important aspect of a game. My favorite achievement system was from Star Wars Galaxies (Pre-Combat Upgrade). This MMO had a very neat way, in my personal opinion, to persuade users to explore the different planets and all of the little quirks that the game had to offer. 

 

For example, a player would be able to gain levels in the skills that they were advancing and show off their title, such as “Master Architect”, “Novice Artisan”, “Intermediate Brawler”, “Swordsman”, “Smuggler”, etc. Each of these different titles implicitly showed the achievements that a player had also mastered all of the skills 'below' that skill, in a tier based system, to get to where they were currently. Another thing this system was designed to do, was besides the titles of a player, a player could also get badges by achieving certain goals within the game. For example, each time a player ‘mastered’ a skill, such as within the list aforementioned, he or she would gain a permanent badge that any user could see simply by 'Inspecting' you. There were also badges for mastering multiple skills, etc. Players also gained badges for completing certain goals such as visiting the Krayt Graveyard on Lok, Obi Wan Kenobi's House on Tattooine, and many other waypoints. 

 

Unfortunately, the official version of Star Wars Galaxies is dead and gone. However, there is the SWGEmu Project. The SWGEmu Project is one dedicated to creating an emulation and restoring the original version of the game before they destroyed it with the Combat Upgrade, and then ultimately taking it down. It is getting very close to the original version, and I’d suggest giving it a try. Let me know what you think! 


In Topic: What do you look for in a good Antagonist (group)?

03 May 2014 - 12:53 PM

Definitely a great question. According to a few books on strategy and how leaders provoke their teams to commit to battle and taking sides against a common enemy, there are several criteria that would allow for a dedicated "antagonist group". When the basic needs of people are at risk, humans instinctively become defensive and wage war against that which is adding this threat to their way of life, whether in an organized physical manor, or mentally. This building rage will either subside or become stronger depending on the magnitude in which the threat continues or progresses. If this threat is strong enough, the desire to fight back will eventually win. If there are more than one person that this threat is effecting, common solidarity will draw them together and a group may then be formed to battle against this threat.

 

It is best to have a common idea or entity to call your "enemy". This way, the army, or group, will have a concrete set of values as to "why" they are against this idea / enemy. Often times, things that cannot be seen are often great methods to use to wage war, or convince a group of people to dedicate themselves to a set of values. You can see this taking place in the Middle East with Muslims and Christians. Religious zeal trumps commonly held values because of the deep belief system that comes along with these. If someone's religious freedom or god is attacked, a war may be waged, people will die for their cause, etc. 

 

I hope this was a decent example and not too abstract. 


In Topic: Writing articles is good for "YOU".

26 January 2014 - 12:19 AM

Pretty cool. This post totally goes with this article I read the other day. I really enjoyed it and could make a lot of connections.

 

http://www.forbes.com/sites/stevenkotler/2014/01/24/maximum-brain-leverage-how-to-get-the-best-roi-from-reading/


In Topic: Keep getting rejected by interviewers

26 January 2014 - 12:03 AM

Have you read any books on interviewing? I'd also recommend a book such as How To Instantly Connect With Anyone. You may very well be great at what you do, but unless you're marketing yourself in the proper manor, by "playing the game", you may not get the job. Best of luck.


In Topic: MMO Engine Production - Do we create from scratch or use libraries?

24 January 2014 - 12:35 AM

Resellable. Looking further into it, there are multiple open source engine libraries out there that are under the MIT license, which means that I can sell whatever I make with them as long as their license file is included with the product.


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