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J. Faraday

Member Since 24 Sep 2013
Offline Last Active Sep 18 2014 04:00 PM

#5151231 Best Achievement System?

Posted by J. Faraday on 03 May 2014 - 01:21 PM

The achievement system is one of the most important aspect of a game. My favorite achievement system was from Star Wars Galaxies (Pre-Combat Upgrade). This MMO had a very neat way, in my personal opinion, to persuade users to explore the different planets and all of the little quirks that the game had to offer. 

 

For example, a player would be able to gain levels in the skills that they were advancing and show off their title, such as “Master Architect”, “Novice Artisan”, “Intermediate Brawler”, “Swordsman”, “Smuggler”, etc. Each of these different titles implicitly showed the achievements that a player had also mastered all of the skills 'below' that skill, in a tier based system, to get to where they were currently. Another thing this system was designed to do, was besides the titles of a player, a player could also get badges by achieving certain goals within the game. For example, each time a player ‘mastered’ a skill, such as within the list aforementioned, he or she would gain a permanent badge that any user could see simply by 'Inspecting' you. There were also badges for mastering multiple skills, etc. Players also gained badges for completing certain goals such as visiting the Krayt Graveyard on Lok, Obi Wan Kenobi's House on Tattooine, and many other waypoints. 

 

Unfortunately, the official version of Star Wars Galaxies is dead and gone. However, there is the SWGEmu Project. The SWGEmu Project is one dedicated to creating an emulation and restoring the original version of the game before they destroyed it with the Combat Upgrade, and then ultimately taking it down. It is getting very close to the original version, and I’d suggest giving it a try. Let me know what you think! 




#5151227 What do you look for in a good Antagonist (group)?

Posted by J. Faraday on 03 May 2014 - 12:53 PM

Definitely a great question. According to a few books on strategy and how leaders provoke their teams to commit to battle and taking sides against a common enemy, there are several criteria that would allow for a dedicated "antagonist group". When the basic needs of people are at risk, humans instinctively become defensive and wage war against that which is adding this threat to their way of life, whether in an organized physical manor, or mentally. This building rage will either subside or become stronger depending on the magnitude in which the threat continues or progresses. If this threat is strong enough, the desire to fight back will eventually win. If there are more than one person that this threat is effecting, common solidarity will draw them together and a group may then be formed to battle against this threat.

 

It is best to have a common idea or entity to call your "enemy". This way, the army, or group, will have a concrete set of values as to "why" they are against this idea / enemy. Often times, things that cannot be seen are often great methods to use to wage war, or convince a group of people to dedicate themselves to a set of values. You can see this taking place in the Middle East with Muslims and Christians. Religious zeal trumps commonly held values because of the deep belief system that comes along with these. If someone's religious freedom or god is attacked, a war may be waged, people will die for their cause, etc. 

 

I hope this was a decent example and not too abstract. 




#5126439 Writing articles is good for "YOU".

Posted by J. Faraday on 26 January 2014 - 12:19 AM

Pretty cool. This post totally goes with this article I read the other day. I really enjoyed it and could make a lot of connections.

 

http://www.forbes.com/sites/stevenkotler/2014/01/24/maximum-brain-leverage-how-to-get-the-best-roi-from-reading/




#5126436 Keep getting rejected by interviewers

Posted by J. Faraday on 26 January 2014 - 12:03 AM

Have you read any books on interviewing? I'd also recommend a book such as How To Instantly Connect With Anyone. You may very well be great at what you do, but unless you're marketing yourself in the proper manor, by "playing the game", you may not get the job. Best of luck.




#5126041 MMO Engine Production - Do we create from scratch or use libraries?

Posted by J. Faraday on 24 January 2014 - 12:35 AM

Resellable. Looking further into it, there are multiple open source engine libraries out there that are under the MIT license, which means that I can sell whatever I make with them as long as their license file is included with the product.




#5121961 Help me decide on a theme

Posted by J. Faraday on 07 January 2014 - 12:50 PM

From a design standpoint and my personal opinion I'd probably choose the Dictator option because of the chance for excitement with Combat




#5115468 What is the reason for making the leading entries all ones in a echelon form?

Posted by J. Faraday on 08 December 2013 - 05:01 PM

When there is a leading 1, then you could write the equation in the form of whichever variable, respectively, has the 1 in it. For example, if x has the 1 in it, then you can write the equation as: x = Whatever equation. Whereas if the x column had a 2 in it, the respective equation would be 2x = ....

 

So for a solid example: 

 

x y z c
1 0 0 1

4 0 3 7

5 1 3 19

 

This matrix states that: x = 1, 4x +3z = 7, 5x + 1y +3z = 19
but if you look below, Row Echelon Form simplifies this: 

 

Simplifying this into Row Echelon Form it would be:

x y z c

1 0 0 1

0 0 1 1

0 1 0 11

 

which then turns into

x y z c

1 0 0 1

0 1 0 11

0 0 1 1

 

which is equivalent to saying

x = 1, y = 11, z = 1, which turns out the be identical to the original matrix.




#5115462 Basic questions about where to start with OpenGL

Posted by J. Faraday on 08 December 2013 - 04:41 PM

I personally would recommend XoaX.net tutorials because it goes through the entire installation process as well as setting up a GL window on current systems. After that, I moved to OpenGL Programming Guide 7th Edition. From there, it depends on which route you want to take.




#5101458 Falling Physics

Posted by J. Faraday on 14 October 2013 - 09:58 PM

Mass is an arbitrary factor in "falling physics". Everything falls at the same rate (generally). I didn't look over your code but I can only assume that you are creating the velocity of the object based off of a factor dependent on Mass. Remove mass, they should all fall equally.




#5101457 Math roadmap: Calculus and beyond

Posted by J. Faraday on 14 October 2013 - 09:54 PM

Realistically, Calc III is going to help you tremendously with mostly everything you need to know about the math behind motion, vectors, projection, ray tracing, components, positioning, et cetera. So pay very close attention that course. Also, you could get some PDFs on Quaternion Algebra, and other texts about quaternions because of how cost effective toward memory using quaterions is. Hope this helps.

 

Regards,

 

Faraday




#5101455 Physics / Calculus III Problem

Posted by J. Faraday on 14 October 2013 - 09:47 PM

All I was doing was asking for help. No one asked you specifically to help. Just because you have absolutely no idea how to solve this, which no matter what reply you make to this could convince me otherwise, doesn't mean you should cover up your lack of interest in solving a problem like this (or knowledge thereof for that matter) by stating such a silly remark.

 

I, for one, gain pleasure from solving problems like this, because I know it is expanding my knowledge and mental capacity, so I wanted to share it with everyone. I also just wanted to point out that this entire forum is to "help people in your free time for free and stuffs.", which is how the entire forum process works.

 

I just wanted to point out your insolence in an objective way. I figured out the problem on my own, anyway.  Funny how you'd waste your time posting a long reply to something you don't have time for.

 

Regards,

 

Faraday




#5101435 Physics / Calculus III Problem

Posted by J. Faraday on 14 October 2013 - 07:08 PM

I am a student and I am solving this for my OpenGL class, it's a homework problem. I need to solve it using Calculus first, then later in the semester I'll have to use OpenGL to solve this problem. I have tried to take the Projection of A (<8,8,9>) onto B (<-1, 1, 2>) which would be the vector of the shadow of A onto B in the B direction (which we will call vector C). Then I subtracted C from Vector A which is supposed to give me the vector perpendicular to the vector A (the closest possible point of intersection). So from this, I should have (a) solved, which is the magnitude of ||A-C||, and (b) which is -(A-C), the direction of travel of the package. I do not know if this is the correct method however.

 

Finally, I cannot figure out how to calculate the time in which this occurs. ©

 

I should have been more descriptive from the beginning, so I apologize. 




#5101095 Physics / Calculus III Problem

Posted by J. Faraday on 13 October 2013 - 01:57 PM

You are in outer space in a spaceship at location (2, -3, 1) that has run out of fuel, drifting in space in the direction of <-1, 1, 2> at a speed of sqrt(6)mph. You need to be re-equipped with power and supplies. The closest supply station is located at (10, 5, 10) and it sends out a supply vessel perpendicular to your projected line of flight.

 

a) What is the minimal distance to your line of flight?

b) What direction did the supply package take?

c) In terms of your flight parameter, t = time (in hours), when does this closest approach occur?

d) Where is this interception point?

 

I need help with this problem. 

 

I figured that some of you may want some practice on this, and seeing as how I can visualize this problem but I do not know the proper steps to take, it could be helpful to all of us. 

 

Thanks in advance.




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