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J. Faraday

Member Since 24 Sep 2013
Offline Last Active Jul 23 2015 08:41 PM

#5240236 How did you break into the industry, land your current job, and when?

Posted by J. Faraday on 14 July 2015 - 08:01 AM

Are you a game developer? Have you broken into the industry? There are so many people who are working hard to get into the industry, but so far have no had any luck. What have you done to break into the industry?


Think back about the minute details that got you into the biz. Did you go to college? Did you learn how to do it on your own? Did you have a friend or acquaintance that helped you get the job? Did you have any connection with the company you worked for? Did you have a portfolio? Resume? When did you get the job? How long had/have you worked there?


Also, if that first industry job is not the job you have now, what did it take for you to get the job you have now? Why did you leave? How long did you work at your first job, how many jobs in between, etc. Did you make a connection with the company you're at now before you applied? What did you do differently to get the job you have now, of applicable? Try to be as specific as possible.


[Edited to add my own personal information]


Personally, I am an indie game developer and entrepreneur. I enjoy programming mainly, and creating new game concepts and building them. I went to college for computer science and have a bachelor's degree.  I personally have never worked for another gaming company, but it was in part because when I tried to get a job for game companies when I was younger, I didn't have any professional experience.


I had only hacked together many small projects and they were often scattered. I had no organizational skills and didn't document anything. The way I was developing projects was also by learning at the same time so I could provide the businesses with no real timeline. There was no one to vouch whether or not I made the projects entirely by myself. Most of these projects I speak of are small game engines with basic network accessibility. 


I had a long history of being rejected as a game developer because of their inability to know how I would respond in a team environment, lack of references, and lack of job experience. Not to mention, I finished college after developing these projects on my own and looking for these jobs. 


I had the skill to complete tasks as a programmer for a game development company, but there was absolutely no way to verify this at all. For all these businesses knew that I was applying to, "I am just someone off the street trying to find a job and might know absolutely nothing." This is also in part due to my LACK OF RESUME and PORTFOLIO.


Since I had developed games as a young age, but I didn't fit the part of a professional developer, I never had success at getting a job. I just started my own business, which is fine. Now I am wondering what could I have done differently, or what can I do in the future to secure a job at a game development company.

#5238296 What would you be willing to trade to get your ideal job in the gaming industry?

Posted by J. Faraday on 03 July 2015 - 08:58 PM

It is about what are you willing to do to achieve your goal. And how people had sacrifice a lot to get what they want. Like Einstein and his wife.

Dedicating your life to advancing the world's knowledge in a certain field definitely is a very noble and valuable thing to do, but do keep in mind that revolutionizing the field of physics is very different from being a tiny cog in a large machine built to churn out <insert generic annual title here>.
Of course, not every game development job is about churning out generic game titles, but in a lot of cases it does come down to this.

Exactly. I guess it just depends on what the individual finds noble or important.

#5238289 What would you be willing to trade to get your ideal job in the gaming industry?

Posted by J. Faraday on 03 July 2015 - 07:49 PM

Not only that, but all of the greats in history all spent significantly more than an 8 hour work day working on their dreams and desires. Mozart, Einstein, John Coltrane, Leonardo DaVinci, Charles Darwin, and countless had worked so many hours, put all of their energy and time into what they loved, and they turned out to be the best of their kind.

Which one of those guys is famous for dreaming up what his ideal job would be and what he would give up for it?

No one ever is famous for doing that except maybe Einstein who famously told his wife that he would give up his Nobel prize winnings to her if she would leave him alone and let him work.

But that post was in response to the previous comment. It is about what are you willing to do to achieve your goal. And how people had sacrifice a lot to get what they want. Like Einstein and his wife.

#5238184 What would you be willing to trade to get your ideal job in the gaming industry?

Posted by J. Faraday on 03 July 2015 - 09:02 AM

This is all great info and it's awesome to hear what some people would and would not trade to achieve their goals.

I'm learning a lot from this: how much people value a job of their liking, how much people care about jobs in general, how friends and family fit into their role as a developer, and what part of their life is separate from work.

It also says something about how much family and friends play roles in their lives. I don't think that there is a right or wrong answer to this question because what one person deems okay to trade for their job might sound outrageous to someone else.

Like the two people who said it was a dangerous attitude STILL relocated and sacrificed sufficient time to get where they wanted to go. So in my personal interpretation, this was worth the trade.

But they would not trade their free time, marriage, family, and friends. Which probably means that they have a good family life and good friends to begin with. This is not always the same for some people.

I think in assuming that its inherintly wrong for someone to trade something for their passion is assuming that they have the same values, and similar family an friends life as they do, respectively.

For someone like me, my life involves a lot of working out business details and discussing ideas with friends and family, and the few friends that I have are all entrepreneurs and gamers like myself, so it's easy for me to say that I will dedicate my time and money to advancing as a game developer and entrepreneur because that's already embedded naturally into my life. Not to mention, my father is an entrepreneur himself so that also fits naturally into my being.

Also, for those who went to college full time, an 8 hour day is a reprieve. Homework, and even a job on top of class usually turns out to be more than a 40 hour work week. I know I was constantly staying up late and waking up early to get my 14 credits of work in to achieve my goal of an A and work to get where I am today.

And to say sacrifice something major, don't you think even 8 hours a day is a sacrifice and dedication? I sure do. It's all relative.

For me, as a developer/programmer/entrepreneur, the things that I have traded for my career currently are well worth where I am today. My life is full of love, passion, dedication, challenges, good friends who care and who also push me forward, and happiness.

Things I would not trade: anything that would steal my happiness from myself or my friends and family.

The things I've traded to get where I am were well worth it.

#5238081 What would you be willing to trade to get your ideal job in the gaming industry?

Posted by J. Faraday on 02 July 2015 - 05:40 PM

I can't disagree with anything you're saying. I think maybe the tone of my initial message may have been misleading.

So all I was asking was, what would you sacrifice for your dream job, and you've just answered it. That's all I was asking.

Maybe I should have written dream job.

#5238077 What would you be willing to trade to get your ideal job in the gaming industry?

Posted by J. Faraday on 02 July 2015 - 05:02 PM

I understand where you are coming from. Really. I do. But that's not the point of this post. I think there's a difference between someone who is willing to sacrifice their life and wellbeing for a job just to pay bills and have a position in a company, the way I was looking at it.

For someone like me, creating games is a huge part of my life. I am constantly working on some part of my game, or an idea for a new game. The games and ideas I create are an extension of myself, so there really is no separation between the two.

That's just who I am as a person, so to try to completely shut me down is actually attacking me as a person and neglecting the fact that it is impossible for me to be the only person who feels like I do.

Not only that, but all of the greats in history all spent significantly more than an 8 hour work day working on their dreams and desires. Mozart, Einstein, John Coltrane, Leonardo DaVinci, Charles Darwin, and countless had worked so many hours, put all of their energy and time into what they loved, and they turned out to be the best of their kind.

This is backed up in multiple books: Mastery by Robert Greene and Outliers by Malcolm Gladwell are the ones that I've read that explain dedicating and sacrificing to accomplish your dreams is the key to mastery.

But then again, that said, it's not for everyone. For me to say though that I would dedicate and trade these things in order to breathe or be happy, then it wouldn't be looked at as bad. That is exactly my point. For me, and a few others that I have met, their jobs are their lives. They love their jobs, and then it is not even work.

That said, I was explaining what I would do to have the job of my dreams, and my life goal, both at the same time.

So is it really a dangerous attitude? Plus there was comedy in my trade as well, I wouldn't give my toe. But to achieve my ultimate goal, I would absolutely work more than the average, and invest money, and move across the country. Many people do this, and many people still have their families and are happier than ever.

I actually would like to read your response to this.

#5238057 What would you be willing to trade to get your ideal job in the gaming industry?

Posted by J. Faraday on 02 July 2015 - 02:41 PM

What would you be willing to trade in order to get your ideal job in whatever field you wanted in the gaming industry? Would you pay? If so, how much? Work for free? Move across the world? Leave your friends behind? Quit gaming so much?


I am curious to see how bad people want to be in the industry, because I know that I would have done almost anything to make games because that is what I've wanted to do since I was a child. It will put things into perspective of what you are willing to do and how far you are willing to go to get into the field you want. 


Be creative, it could be anything and a combination of things.


The following are examples:


  • I'd give up playing video games to be able to make them.
  • I'd pay XXXX dollars to be able to get and keep a job in the game industry.
  • I'd give up partying.
  • I'd give my life savings to get a job in the game industry
  • I'd spend as much time as it took to do whatever it took to get the job.
  • I'd move across the world.
  • I'd give up my friends
  • I wouldn't give up anything I'm doing to get a job in the industry.
  • I'd give up meat.
  • I'd go to college


For me, I would probably: Move across the country, pay half of my life savings (as long as I was guaranteed to eventually make it back), or pay like $75 a month forever or something, I'd ditch MOST of my friends (they probably need to be ditched anyway), I'd learn a new language, I'd start from the bottom and work my way to where I needed to be, I'd work 12+ hour work weeks, and probably amputate one of my little toes, in order to get the job I've always wanted in the game industry.

#5151231 Best Achievement System?

Posted by J. Faraday on 03 May 2014 - 01:21 PM

The achievement system is one of the most important aspect of a game. My favorite achievement system was from Star Wars Galaxies (Pre-Combat Upgrade). This MMO had a very neat way, in my personal opinion, to persuade users to explore the different planets and all of the little quirks that the game had to offer. 


For example, a player would be able to gain levels in the skills that they were advancing and show off their title, such as “Master Architect”, “Novice Artisan”, “Intermediate Brawler”, “Swordsman”, “Smuggler”, etc. Each of these different titles implicitly showed the achievements that a player had also mastered all of the skills 'below' that skill, in a tier based system, to get to where they were currently. Another thing this system was designed to do, was besides the titles of a player, a player could also get badges by achieving certain goals within the game. For example, each time a player ‘mastered’ a skill, such as within the list aforementioned, he or she would gain a permanent badge that any user could see simply by 'Inspecting' you. There were also badges for mastering multiple skills, etc. Players also gained badges for completing certain goals such as visiting the Krayt Graveyard on Lok, Obi Wan Kenobi's House on Tattooine, and many other waypoints. 


Unfortunately, the official version of Star Wars Galaxies is dead and gone. However, there is the SWGEmu Project. The SWGEmu Project is one dedicated to creating an emulation and restoring the original version of the game before they destroyed it with the Combat Upgrade, and then ultimately taking it down. It is getting very close to the original version, and I’d suggest giving it a try. Let me know what you think! 

#5151227 What do you look for in a good Antagonist (group)?

Posted by J. Faraday on 03 May 2014 - 12:53 PM

Definitely a great question. According to a few books on strategy and how leaders provoke their teams to commit to battle and taking sides against a common enemy, there are several criteria that would allow for a dedicated "antagonist group". When the basic needs of people are at risk, humans instinctively become defensive and wage war against that which is adding this threat to their way of life, whether in an organized physical manor, or mentally. This building rage will either subside or become stronger depending on the magnitude in which the threat continues or progresses. If this threat is strong enough, the desire to fight back will eventually win. If there are more than one person that this threat is effecting, common solidarity will draw them together and a group may then be formed to battle against this threat.


It is best to have a common idea or entity to call your "enemy". This way, the army, or group, will have a concrete set of values as to "why" they are against this idea / enemy. Often times, things that cannot be seen are often great methods to use to wage war, or convince a group of people to dedicate themselves to a set of values. You can see this taking place in the Middle East with Muslims and Christians. Religious zeal trumps commonly held values because of the deep belief system that comes along with these. If someone's religious freedom or god is attacked, a war may be waged, people will die for their cause, etc. 


I hope this was a decent example and not too abstract. 

#5126439 Writing articles is good for "YOU".

Posted by J. Faraday on 26 January 2014 - 12:19 AM

Pretty cool. This post totally goes with this article I read the other day. I really enjoyed it and could make a lot of connections.



#5126436 Keep getting rejected by interviewers

Posted by J. Faraday on 26 January 2014 - 12:03 AM

Have you read any books on interviewing? I'd also recommend a book such as How To Instantly Connect With Anyone. You may very well be great at what you do, but unless you're marketing yourself in the proper manor, by "playing the game", you may not get the job. Best of luck.

#5126041 MMO Engine Production - Do we create from scratch or use libraries?

Posted by J. Faraday on 24 January 2014 - 12:35 AM

Resellable. Looking further into it, there are multiple open source engine libraries out there that are under the MIT license, which means that I can sell whatever I make with them as long as their license file is included with the product.

#5121961 Help me decide on a theme

Posted by J. Faraday on 07 January 2014 - 12:50 PM

From a design standpoint and my personal opinion I'd probably choose the Dictator option because of the chance for excitement with Combat

#5115468 What is the reason for making the leading entries all ones in a echelon form?

Posted by J. Faraday on 08 December 2013 - 05:01 PM

When there is a leading 1, then you could write the equation in the form of whichever variable, respectively, has the 1 in it. For example, if x has the 1 in it, then you can write the equation as: x = Whatever equation. Whereas if the x column had a 2 in it, the respective equation would be 2x = ....


So for a solid example: 


x y z c
1 0 0 1

4 0 3 7

5 1 3 19


This matrix states that: x = 1, 4x +3z = 7, 5x + 1y +3z = 19
but if you look below, Row Echelon Form simplifies this: 


Simplifying this into Row Echelon Form it would be:

x y z c

1 0 0 1

0 0 1 1

0 1 0 11


which then turns into

x y z c

1 0 0 1

0 1 0 11

0 0 1 1


which is equivalent to saying

x = 1, y = 11, z = 1, which turns out the be identical to the original matrix.

#5115462 Basic questions about where to start with OpenGL

Posted by J. Faraday on 08 December 2013 - 04:41 PM

I personally would recommend XoaX.net tutorials because it goes through the entire installation process as well as setting up a GL window on current systems. After that, I moved to OpenGL Programming Guide 7th Edition. From there, it depends on which route you want to take.