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JD_Rushing

Member Since 28 Sep 2013
Offline Last Active Sep 16 2014 01:33 PM

Journal Entries

2d Game Creation > Raw Input API

Posted 05 December 2013

A lot of research went into using Raw Input API on a gamepad.
I am using a Logitech Dual Action usb gamepad.
This is where I got the best example. But he obviously changed part of the code cause it didn't work.
http://forums.tigsource.com/index.php?topic=15004.0

So after more research and tweeking, got it to work. Right now it is 4 buttons, two analog s...


2d Game Creation > Small Break and now trying Gamepad support

Posted 26 November 2013

I worked some crazy hours the last few weeks and had a vacation. I spent the vacation catching up on shows and got the ps4, so was also playing that.
I'm working on getting the basics of the game going to I can sync both the animator and game together. I may implement something in the animator, and absolutely realize it was a terrible idea in the game....


2d Game Creation > Computers...

Posted 31 October 2013

So I cloned my main hard drive over to a bigger one and then extended the partition. Everything seemed fine the first day. I even programmed more. I have been working a lot at my sad non-computer based job so not much programming. I have been working on a multi-branching menu GUIObject. It was working....then the new(er) hard drive had a meltdown and wind...


2d Game Creation > GUIObject: Button

Posted 16 October 2013

Now please correct me if I say something wrong. I am not trying to create a tutorial, but rather explain my process.

Now all my GUI (Graphical User Interface) objects inherit from GUIObject.hpp

#include <string>#include "OpenGLContext.hpp"#include "Command.hpp"#include "AValue.hpp"#include "Vector2i.hpp"#include "Texture.hpp"#include "FontBMP.hp...


2d Game Creation > Component Manager and GUI

Posted 10 October 2013

So my custom GUI uses an inherited 'GUIObject.hpp'. They are then kept in a std::Vector of pointers. I have a ComponentManager that handles different screens/frames (however you want to look at it), the ComponentGui (cGui), and Component2d (c2d). Both cGui and c2d are 2d components, but the latter is going to handle the 2d objects and animations.
This...


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