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JD_Rushing

Member Since 28 Sep 2013
Offline Last Active Mar 16 2014 06:46 PM

Posts I've Made

In Topic: Where do I begin WITHOUT an engine?

07 December 2013 - 02:43 AM

There is a lot of good advice here but...what are you trying to make?

This may help your route.  If your plans are small simple games, an easy to use engine is probably for you.  The more complex and intense a game is, the more effort you will have to use in learning HOW stuff works so you can manipulate it.  In that aspect, you may find that some of these engines just wouldn't work for you.

 

I started learning opengl using nehe.gamedev.net

It was a great learning experience.  But, as someone pointed out, be careful about outdated material.  I realized a lot of the code I learned would have to be migrated to VBO's and shaders.

 

I would recommend you learning a language (c++, java, c#) on the side even if you use an engine.  It could definitely come in handy later on.


In Topic: I want to make a Sonic the Hedgehog-esc game, I have no idea where to start

19 October 2013 - 06:22 PM

I definitely recommend the bouncing ball off walls as a first.  Start with a ball on the screen.  Then make 4 walls.  Then make the ball start moving, bouncing off the walls when it collides.  Then add user input, the direction buttons.  The user can help maneuver the ball.  Now to add challenge, start keeping score.  The longer the user keeps the ball from hitting the wall, the more score they get.  At this point you have to display text to show them a score.  Then you have to decide if they should have multiple wall hits before the game ends, or just one hit and its done.  Then you can start a save file to keep track of high scores.

 

This is the first game I learned to make.....on QBasic :)


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